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3 Dimensional Chat / First model with hex. 2, Thompson gun

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William
18
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Joined: 16th Nov 2006
Location: The country
Posted: 5th Mar 2007 23:02
Hi Y'all,
Heres a pic of my Thompson gun being made. I think its about 320 vertices. Feel free to give me tips, etc. I haven't textured it yet, as I still have to figure out how to do that! Anyone got any tips on how to make a trigger?

Will

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tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 6th Mar 2007 08:08
First of all, post screens in .jpg so that everyone can see them without d/ling. And also tells us the polygons, as the vertices isn't too helpful.

I wasn't trying to be offensive, just telling you how to make good threads. Look foward to seeing a screen in .jpg

Tyrano

Yay I got FF XII, and it totally rocks! Love the new battle system
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 6th Mar 2007 10:07 Edited at: 6th Mar 2007 10:07
here is your model in jpeg form, next time mate just save as jpeg from windows paint if your on windows.

the feature you should google is hexagon 2 uv wrapping tutorial.


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William
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Joined: 16th Nov 2006
Location: The country
Posted: 6th Mar 2007 12:21
Ahh Thanks you guys......Will do that....
tyrano man
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 6th Mar 2007 18:25
Not bad for a first model, but is it one solid mesh yet.

Yay I got FF XII, and it totally rocks! Love the new battle system
mastercheif 193
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Location: Outer Heaven
Posted: 6th Mar 2007 23:36
No offense but the model looks to boxy to me.
William
18
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Joined: 16th Nov 2006
Location: The country
Posted: 8th Mar 2007 23:25
Now I did what you said Indi and I've got a problem with UV mapping. I used this tutorial http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=1851
In step 5, When I press the "two views" button I get this (see attachment) instead of What it has in the tutorial, Anyone one know why?
@Mastercheif None taken, I'm not really proud of this model, I just made it.....

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mastercheif 193
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Posted: 10th Mar 2007 05:04
Quote: "None taken, I'm not really proud of this model, I just made it..... "


Oh okay. What program are you using?
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 10th Mar 2007 07:15
at the bottom of Hexagon 2.1's interface is a way to mix 3d and uv windows.
its a series of squares and rectangles, the first element on the left in a little.

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