Someone said that this problem is due to frustum culling.
To notice this problem, you need to have objects behind the camera, or really far. In 6.0, they are not rendered, in 6.3+, they are.
Or this is what i read...
Just try this code:
sync on
sync rate 60
make object sphere 1,10
make object sphere 2,10
position camera 0,0,-50
do
text 0,0," - DB PRO V 1.06 - " + "TRIANGLE COUNT = " + str$(statistic(1))
position object 2,0,object position y(2)-0.5,0
sync
loop
In v 1.06, when the second sphere goes down, the poly count goes from 620 to 310.
In v 1.065, the poly count remains at 620.
So, in my game, where i use three cameras, all the objects get rendered by the three, so, with 1.06 i gain more than 100 FPS.
No pain, no gain.