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FPSC Classic Product Chat / Importing custom gun sounds

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Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 10th Mar 2007 20:22
Hello, FPSC forums. It's me again.

I am here to tell you new FPSC users and/or people who want custom gun sounds how to change you gun sounds.

First, might I recommend http://flashkit.com for this tutorial. Go to the Sound FX text at the top right corner. Click the text, then choose the Mayhem category. Download a gun shot, then place it in your My Downloads folder. Open up Sound Recorder, click the File/Open tab, open Local Disk, slect Program Flies, The Game Creators, then FPS Creator. Go to gamecore/guns, then choose whatever gun eras you want. When your done, play the sound to make sure it's there. Click the Edit toolbar, then click Delete After/Before Current Position. Then click Edit/Insert File. Click the drop-down menu, then go to My Downloads. Open up the same gun sounds you downloaded earlier, then edit the sounds to your liking. Close out of SR, but wait! Do you want to save?, the screen says. Click yes, then open up FPSC. Select the same gun you just edited, drop it in, put a Player Start marker over the gun, test game, fire the gun, and TADA! Your gun now has a custom sound. Note that if it's a machine gun, that sounds will loop together. Happy customising!!

Note to MODS: May you please sticky this so that it doesn't get lost in the pile of old threads?

Clarion: Violent Clash

Arriving in 2007.
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 10th Mar 2007 21:29
Quote: "Note to MODS: May you please sticky this so that it doesn't get lost in the pile of old threads?"


So, this is what, your third try at getting a sticky?



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Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 10th Mar 2007 22:02
I dont think this will get sticky'd,

as almost everyone can think of this.And besides,many good things aren't getting sticky'd as ir will become too full else.

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