Due to recent activities, we have decided to COMPLETELY recode Eternal Destiny using ONLY dark basic professional.
Eternal Destiny was originally started in classic, and that is where the engine was developed. When converting to pro, we found many technical difficulties, and could not flex Pros power to the limits.
This is why we decided to start over. If we begin coding in pro, we foresee many less problems with classic to pro conversion. We can also code it for pro, instead of for classic. Eternal Destiny was coded for classic, so when it was converted to pro, we had to remove some of the project. We thought this was a bad idea.
Starting in pro will allow us to have a much cleaner version, much faster, and it will be designed specifically to run in pro. We will be able to flex the PRO only commands, because we are aborting the classic project coding.
The new Eternal Destiny code will be shorter, and more efficient. With the help of Mnemonix plugins and editors, we will be able to set up an object in one command. Dialog will be a breeze. We are expecting a huge speed increase, so we will be able to jam in more detail than ever.
Here are some changes we are going to be working on...
As much detail as trees swaying in the breeze.
Realtime water reflections.
Realtime day to night transaction.
Full character interaction.
All this and whatever else we think of. The Eternal Destiny project is designed to push DB to the limits, and design a completely user friendly RPG.
With this post, I am also going to include the Eternal Destiny Production staff. Just thought you guys should know whos behind the work...
John (RPGamer): Head of productions, lead static modeller, head coder, whatever else needs doing (cept for 2D)
Andy (Mnemonix):Co lead coder, project organiser, storyline, dialog and all editors
DarkCoderUk: Modeller, UV Mapping, Coding
DrakeX: Random Coding
xxxPetRatxxx: Music
Arrow: Concept art
Jason: Textures
We hope you support us in our decision, as we are doing this for all of the people who have been watching Eternal Destiny. We dont want to dissapoint them, rather AMAZE them. Whenever we make drastic changes like this, remember, we are doing this for the good of the game. We always consider what the people will think when we make decisions, we can only hope that you support us.
Regards,
John
Head of the Eternal Destiny Project
Current Project: Eternal Destiny
Starting from scratch, TOTAL REHAUL!