Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Two questions

Author
Message
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 11th Mar 2007 17:05
1. I am having a problem with the alpha channel in one of my textures. I've been experimenting around trying to create something like Butter's LYTE FX, but when I try to create a white light effect it comes out really wierd (see screeny below). I followed Urlforce's tutorial, and am using Photoshop CS.



2. What is the line of code you have to put in the FPE to turn collision off? I searched and I can't find it. coloff or something.

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 11th Mar 2007 17:15
I just tried exporting the texture with the alpha channel as a DDS file but I get this error:

"Error: Too many channels to export (5)"

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 11th Mar 2007 17:42
I am using the nVidia DDS Photoshop plugin.

I just sent you an email.

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 11th Mar 2007 18:45
Did you try saving it as a .png image?I think they support alpha channels too.

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 11th Mar 2007 19:14
Yeah they do. I'll try that.

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th Mar 2007 02:01
Dang! I'll try gimp or something. Thanks though.

Login to post a reply

Server time is: 2024-11-26 06:44:41
Your offset time is: 2024-11-26 06:44:41