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FPSC Classic Product Chat / [LOCKED] FPS Creator and Microsoft XNA Studios

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Message
GLI Games
17
Years of Service
User Offline
Joined: 12th Mar 2007
Location: Fontana CA
Posted: 12th Mar 2007 20:41
I was wondering, does anybody know if it is possible to create games with FPS Creator and convert them to the Xbox 360 using XNA Studios? That would be pretty cool I think...

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Visit our Webpage at www.gli-games.tk...
Bronny
17
Years of Service
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Joined: 8th Mar 2007
Location:
Posted: 12th Mar 2007 21:13
Thats a great idea if it worked
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th Mar 2007 21:46
Nope.

the programmer
18
Years of Service
User Offline
Joined: 5th Jan 2006
Location:
Posted: 12th Mar 2007 23:12
I have personally studied the XNA Library and i have put four of my games that i have created with FPSC into my freinds XBOX now i must warn you that all files need to be converted to a sutible formate and it did work but with the conciquense of graphics issues and langues issues. All i got was mear game play with no menu and several directx errors.

It is possible but you must releized that an XBOX is very different from your computer and you must have the software and programming knowlage to put your game on an XBOX.

Yes you can do it.
No it is not a good idea and a big wast of time.

Cheers
The programmer
Bronny
17
Years of Service
User Offline
Joined: 8th Mar 2007
Location:
Posted: 13th Mar 2007 00:02
True, its not just put here and put there and magically will work.
It needs all the new computer based DirectX Drivers and settings.
Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 13th Mar 2007 01:15
Quote: "I have personally studied the XNA Library and i have put four of my games that i have created with FPSC into my freinds XBOX now i must warn you that all files need to be converted to a sutible formate and it did work but with the conciquense of graphics issues and langues issues. All i got was mear game play with no menu and several directx errors."


All I have to say is...NO. It is *not* that simple. Show some screen shots if you want to prove it, because that is bullocks to me.

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 13th Mar 2007 01:37
In order for games to work on XNA they need to be programmed in a different language than DarkBasic Pro...which is what is used for the FPSC engine.
You STILL can't make or play FPSC games on anything other than a PC.

GLI Games
17
Years of Service
User Offline
Joined: 12th Mar 2007
Location: Fontana CA
Posted: 14th Mar 2007 07:48
Thank you all for your replies.

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Visit our Webpage at www.gli-games.tk...
cell289
17
Years of Service
User Offline
Joined: 31st Dec 2006
Location: in your mirror
Posted: 22nd Jun 2007 04:20
what about the new windows vista FPSC? can its new directx programing make it at least slightly easier to use with XNA?

warning: ticking me off WILL result in crushing. have a nice day.

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