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FPSC Classic Product Chat / FPSCreator V1.05 Overview

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the programmer
18
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Joined: 5th Jan 2006
Location:
Posted: 12th Mar 2007 23:33
FPSC has personally suprised me from the time that i saw to the time that i bought it. It is an amazing software that astonishes me in terms of graphics and preformance. Althought it is limited in terms of preformance it can still make a very compelling game.

The product comes with several bugs but you must relized for its price of 60$ it is a great buy. I would most sertanly keep watch on the further updates, on this software becuase it gets better every time.

Although you are limited in terms of media per level the amount of options you are left with are surly amazing, from its scripting to its drag and drop layout.

I personally liked the way the software was layed out, in terms of its GUI platform. it seemed simple and easy to use for hobbiest and beginers in the game design field or area.

If you are into creating games of your own with simplisity and speed fpsc is the way to go. Although i have seen many people ask about creating games for there XBOX this is not possible if you dont have programming knowland with ether Visual C# or Visual C++. If you want to create games for your XBOX i recomend learing the lybraries of Visual C#.

FPSC for its price is a wonderfull product and a blessing to early game designers that want to make games of there own with EASE.

Leebamber and his team are just great people becuase of introducing people to such a great opening in the game design world, they has givin us the ablility to create great looking games as i have said before. Althought his software comes with many issues he has most definatly given us somthing spectacular.

That is my FPSCreator 1.05 overveiw.

Cheers To leebamber, his team and to all fpsc users
The Programmer

PS
Price In Comparison

Price of Unreal Engine "10.000$"
price of FPS Creator "60.00$"
Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 13th Mar 2007 00:32
You should edit that. It says the Unreal engine is 10 bucks.

Also, your review just covers FPSC, not V1.05, as your title says.

RedneckRambo
18
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 13th Mar 2007 00:37
He meant to make it 100. If you look you can see that there is 3 0's after the decimal. So that was just a minor typo.

Sorry to go off topic. I didn't really read the thread.

Bronny
17
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Joined: 8th Mar 2007
Location:
Posted: 13th Mar 2007 01:28
"If you are into creating games of your own with simplisity and speed fpsc is the way to go. Although i have seen many people ask about creating games for there XBOX this is not possible if you dont have programming knowland with ether Visual C# or Visual C++. If you want to create games for your XBOX i recomend learing the lybraries of Visual C#."

Ehm, how do many people want to create FPSC games for Xbox? actually almost no one cares about making games for Xbox here.

People are here because they love Computers and always play games on Computers, I think Xbox is a Second Hand console towards Computers.

Computers owns Xbox and all other consoles.
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 13th Mar 2007 15:00
Forget Xbox, get a Wii. - Off topic.

Actually I was going to post and ask why people keep comparing FPSC capabilities with games that have millions of dollars invested in them. Why do people think that one person sitting in their basement can create a game as competitive, visually stimulating, and as high-performing as those found on Xbox or Playstation etc, without any of the skills as the team of people who made those games? Are these the same people who are upset that Guitar Hero doesn't play at all like a Phoenix Strat with a scalloped neck?

The software is what it is. Take a lesson from the Wii. It's about the gameplay. Design a good game and people will forgive graphic shortcomings, or a framerate of 24 rather than 30. Use the tips'n tricks guide to help with good puzzles and timely dialog. Anyone can draw the segments and put some weapons down. Be honest with yourself, what makes your game different? To this day I still play Galaga, or Galaxian, or whatever it's called. It's a good game regardless of graphics, sound, etc.

If I see one more post saying..."How do I make a script to make my objects float in water like in Half-Life?" I'm gonna scream. Quit trying to copy others!
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 13th Mar 2007 15:10
@Uthink,

Very good post. Why do people think they can buy a commercial grade, professional game engine for $50.00? Why do people think they should be able to do what a team of experienced professionals take years to do, in a few months by themselves. Why are so many people complaining about what FPSC can't do and not doing what it can do?

If you're not willing to learn new skills, put in the hard work and time it take to develop a good game, then not even the unreal engine will help you.

Best.

I'm sorry, my answers are limited. You must ask the right question.

FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 13th Mar 2007 17:11
Just a few notes on your "overview":
Quote: "Althought it is limited in terms of preformance it can still make a very compelling game."

Sometimes that has more to do with the developer than the engine.

Quote: "Although you are limited in terms of media per level"

The "limitation" is not that staggering...you can have hundreds of entities in a level.

I have to agree with others that have posted here...what does XBox Live or XNA have to do with FPSC?
This could have been a very limited overview of v1...you have not pointed out anything different in the 1.05 update or anything we did not already know.

Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 14th Mar 2007 00:26
Here's my new thing. "Xbox sucks at spreadsheets!"

Now I would like a larger library of AI scripts.
I would love simple drag'n drop character builders. Etc, etc.
Don't get me wrong, we should always talk about things that could be done to make the tool better. But lets be reasonable and stop wondering why Saint Bernards don't make good lap dogs! Let's keep helping each other and count on TCG to make an easy to use and stable platform for us. I for one got too caught up in features etc and went to 1.04 when I shouldn't have. It cost me a ton of time and frustration. Okay, lesson learned. I reported the bugs I found and went back to 1.03 and focused on producing something.

I wonder how many people who have FPSC will actually ever release something? 30%? 60%? Hmmmmm?

Always remember, a home version of anything will always be several generations behind a commercial version. There are exceptions. But the only one I can think of is Babylon 5 when they used Lightwave/Video Toaster with a couple of VCR's and a Commodore Amiga to do the graphics. Who needs an AVID Suite!
Hazmat Breath
18
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Joined: 22nd Nov 2006
Location: Virginia, USA
Posted: 16th Mar 2007 20:53
Haven't posted for about six months now. My comment: Why do we have to flame this guy's post about Xbox. He's just making a comment, an opinion about xbox and maybe trying to get games through that platform. Nothing wrong with that. Hey if by some miracle FPSC can be used for the 360 (i said miracle so don't start getting all edgy), wouldn't that be great for Lee Bamber and his crew, more money, more licenses, etc. And for those claiming that PC is better that consoles- well...ummm...who gives a toss anyway? Games are games. I have all the consoles out there and the high-end PC and there are times when I can't be bothered with a mouse, and moments where I want to play with the mouse and keyboard. Ok I am going to stop now before I get nasty posts.

Uh huh...thank you very much..
Hazmat Breath
18
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Joined: 22nd Nov 2006
Location: Virginia, USA
Posted: 16th Mar 2007 20:55
Correction: Four months since I last posted something. Just making sure I don't get flak about my counting skills.

Uh huh...thank you very much..
Benjamin
22
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Joined: 24th Nov 2002
Location: France
Posted: 16th Mar 2007 21:03
You're more likely to get flak about not using the edit button to be honest.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Hazmat Breath
18
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Joined: 22nd Nov 2006
Location: Virginia, USA
Posted: 16th Mar 2007 21:15
Why am I not surprised about this post?

Uh huh...thank you very much..
Benjamin
22
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Joined: 24th Nov 2002
Location: France
Posted: 16th Mar 2007 21:41
I beg your pardon?

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 16th Mar 2007 22:01
Just sounds like a review, to me

Worth it
17
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Joined: 17th Mar 2007
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Posted: 18th Mar 2007 18:53
So is fps creator worth buying (i mostly use C#) but i love the click / drop stuff (so can you even make pause menus or main menus? Also can you change the health to a bar or whatever u want

(new to this forum)
Worth it
17
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Joined: 17th Mar 2007
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Posted: 18th Mar 2007 18:57
is this software worth buying (I mostly use code) but i like drag and drop stuff.
Can you make main menus/ and pause menus

also can u make health a bar or whatever you want (most programs like this can't go as detail as code (so idk)

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