Butterfingers suggested I repost here and as usual he has given good advice.
He is also very gracious to ask me to post it. He could have done it himself -- and I wouldn't have minded.
Anyway, this all started with the fact that if you destroy an enemy character through scripting rather than through the normal way of shooting them to death, the shadow would still remain and it would look a scorched spot whereever they were standing at the time of their demise. It was finally concluded that there was no possible way to get rid of the shadow as it must be hard-coded into the engine.
Because I wanted to use the method of destroying a character I was determined to see what I could do even if there was a work-around. Well, that is exactly what I had found. I figured that the shadow must have been a decal. So that is where I searched and found it in an unlikely folder called "blob" and not
shadow.
If you want to get rid of the shadow altogether all you have to do is replace the image file with a transparent image. The file is found here:
Quote: "files/gamecore/decal/blob"
There are two files, a DDS file and a PNG file. Surprisingly enough the PNG file works just as well so I created the transparent file as a PNG file. Be sure and copy the original image files and replace the
blob.png file with the transparent one. I have provided one as a download you can use. BTW, the view part of this is not very interesting so no need to look.
I bet you did anyway.
As opposed to Highlander.