Uthink, you never did answer the two questions I asked you.
Quote: "Since I don't do MPs, I'm kind of asking here..."Have these MP issues existed for a while?" I get the feeling that they have. So I don't subscribe to the x10 perspective. TCG is a business. I stand by the theory of features being market driven."
So you don't do MP games and don't care what other FPSC users might desire. Yes the issues regarding MP have been around a long long time, your feeling is correct but a read of the forums using 'search' would have told you that. To be fair we have had so many bugs and issues with just Single Player that those took priority in the minds of many, to get each patch released we have to moan alot and do a merry dance it would seem and yet still with the latest patch the bugs are still being erradicated, but no new features have been added. MP has now finally been made to actually connect, and so we see a glimmer of hope, it's been a long road so far and we still have a long way to go so to speak.
Yes TGC is a business, but businesses do underestimate their own products and the market sometimes and are prone to make mistakes like any organisation. Off the top of my head I can see a few areas in which TGC should rethink and this is just regarding one of their products, first increase the price of FPSC as it's way too cheap, second increase the distribution security of the product because it's being pirated increasingly, third increase marketing of the product, fourth improve the product, listen to the people who make the games using it, and finally check out the licensing strategies in use by competitors, implement and undercut.
Quote: "If you can create Battlefield 2 in any mode with FPSC, sign me up for a copy! Once again, people need to stop comparing commercial games to FPSC. I don't know about Battlefield, but I know that games like Diablo II (My fav!) cost in excess $5mm to develop. Even the first release of Doom was probably $100-300k. And with very few features."
I never indicated I wanted to clone BF2, this engine is a long way short of achieving anything like that, however we the users are just beginning to realise the potential that FPSC offers, tools are only as good as the craftsman (which is why my attempts suck). It should be noted that even top commercial games look bland initially and take a long period to make corrections to the engine and develop content. Where are we without our dreams and something to aim for? Just look at what can be achieved with FPSC, best example I've seen is rolfy's Urban Decay.
Quote: "If you want to have similar features to Battlefield 2, this is the wrong tool. If you're talking about the popularity of MP vs SP, I still feel that out of total titles available in the videogame industry, the majority are SP. I would also note that a lot of MP could be because it's really difficult to do good AI for SP. IMHO"
We do have some features that first person shooter games have and this could be improved upon for sure. With respect, the video gaming industry is just coming to grips with the advances in hardware, increases in internet speed, and the growth in MP over SP games. You've got to realise that SP never gives you a good workout and bots are really no competition, yes the AI is difficult and TGC need to make a dollar remember?
Actually I always liked strategy games rather than shoot em ups, that changed when I discovered the fun of team work in in MP games and interacting in a game with real people all over the World, try it, you might like it.