OK so I was sitting around bored one day thinking about Flash grenades and FPSC when I realized Flash Grenades ARE possible in FPSC. I really hate to reveal this info for two reasons: because If it works noobs will swamp me with questions and I wanted this for my game only (at least for a while). But I will share I because anyone else would. A while back I got around the fact that enemies cant use two weapons by spawning a grenade entity with a zone and setting its spawn velocity to like 100 and its lifespan to 10. This allows the enemies to appear to use two weapons plus you can pick up the grenade and hurl it back. So I made a test version Flash grenade entity and I need a little help scripting it. Here is how the three HUDs I need made will work: (this is not real code)
Destroy
Plrwithin: 200 Display HUD flashigh.tga
Plrwithin: 400 Display HUD flasmed.tga
Plrwithin: 600 Display HUD flashlow.tga
Does this look like it would work? I need C and C here. I am new to scripting and texturing so please don't flame. This may be a lot to ask but could some nice people help me by making the HUDs and or script? I really need help here otherwise I won't get far. I need three HUDs I have provided some concept art (black is alpha textured) they must be full screen and in .tga form please. If this works I will obviously release the finished flash grenade free to the community. Fell free to make HUDs a little different these are just the ideas I made on paint in like two seconds.
Here is the concept art
flashigh.tga
flashmed.tga
flashlow.tga
I hope this works out and again C and C welcome, but please don't flame.
Slayer_2