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3 Dimensional Chat / Texture probleme with blender

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zeddex2
17
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Joined: 4th Mar 2007
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Posted: 16th Mar 2007 03:01
Anyone was able to exporte in .x with blender and got the texture working good ??

If you can, I can!
Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 16th Mar 2007 03:50 Edited at: 16th Mar 2007 13:22
What exactly is the problem? does the texture not show up at all or is it stretched or what?

Soon to come: Corvette vs. the Enzo
zeddex2
17
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Joined: 4th Mar 2007
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Posted: 16th Mar 2007 03:55
ok for my english speaking, I,m sorry for that but I'm not good in writing and speaking in english

Ok I'm not able to export my 3d model with blender with the texture. Everytime i export it, i see a gray model everytime.

i post a picture with my a sword with texture exported in X files

If you can, I can!

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Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 16th Mar 2007 04:28
Is that rendered in dbpro? You have to make sure the texture directory is specified in the .x file.

Soon to come: Corvette vs. the Enzo
greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 16th Mar 2007 07:48
Venge, pull your head in. That's no way to treat someone who doesn't speak English very well. Think about what you're saying before you say it.

@zeddex2 - Is the texture UV mapped? or is it a procedural texture made in blender?

Only UV mapped textures work in DBPRO.

Greenlig

Blender3D - GIMP - WINXP - DBPro
zeddex2
17
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Joined: 4th Mar 2007
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Posted: 16th Mar 2007 14:12
Greenlig tk a lot, It was a procedural texture and not a UV mapping. But when i use this kind of texture in 3ds max, it work. ( i don t use 3ds max becose like 60% of the ppl, i don t have a real copy of it. )

tk

If you can, I can!

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