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2D All the way! / Sprites as Terrain perhaps ?

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Kevin Picone
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 16th Mar 2007 17:10 Edited at: 28th Mar 2011 04:53
Sprites as Terrains perhaps ?

The following thrown together picture is rendering something resembling a test scene. In the scene we have a scrolling tiled animal images, 500 alpha addition/rotating perspective sprites entities plus a sprite built into something more like a terrain segment.




Note: This code as written for the PB 1.68 alpha's, it's unlikely to work in future versions of PB.

Kevin Picone
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 18th Mar 2007 19:06 Edited at: 28th Mar 2011 04:53
Perspective Sprite Terrain

This shot creates a 3D terrain using a single entity sprite. The Sprite scene is being rendered with a new test command DrawPerspectiveSprites. Currently this test command requires the user to build and pass in a camera (viewer) structure, since that's the easiest way to test it. In the future it'll just be built in.




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