I have heard alot of talk about Slow Motion, and I developed a way to spring slow motion on the player during a game level. The player can't control the slow mo themselves, but you can suprise them with it. The kit is an installer, with a LARGE text file (lotsa words
) which tells you how to set it up. I can't really post a screenshot, because it's a method. What it consists of...
1) A 8k poly square, which spawns, causing slow mo, by a trigger zone.
2)Sounds. Slow Mo, and Speed Up. So when the player enters the slow mo part of the level, it does a woooooshhhh sound which sounds like a large machine shutting down. (I made these sounds myself.) And, the speed up sound is simply a higher pitch of the slow mo one, and reversed.
3)A Tutorial. It teaches you how to use this method to it's fullest extent.
4)Nue B's script. This is not neccessary for it to work, but it was made for the same general purpose, so I included it. (Plus it was so cool, I couldn't let it get buried in the forums.
) It, on the players press of f1, stops all shooting of enemies for 15 seconds. You set it as the enemies main AI.
Video can be seen on YouTube here:
http://www.youtube.com/watch?v=vasADtjZTzg
Hope you all enjoy this kit. It took be awhile to get it working. It really does work. Now, all I need is a script to embed into the setup.fpi which, on the press of X, it causes the sound of slow mo to play, spawns the high poly square for 6 seconds, and plays the speed up sound when all that's done, and makes the player wait 20 seconds before they can use it again.
EDIT: I suppose the
download link would be good.
http://www.freewebs.com/axiferdesigns/SLOW%20MOTION%20PACK.zip
You might have to copy/paste the link into your address bar for it to work.
Thanks,
AaronG