Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Need help with harddisk space taken by game

Author
Message
Man Hunter
17
Years of Service
User Offline
Joined: 28th Nov 2006
Location: Pakistan
Posted: 18th Mar 2007 02:49
Hello! i am making a game in which i have to get to a level two times but only do a door change, like make it into dynamic. So... tell me, is it going to take double harddisk space or the levels are going to share the resources except for the changed ones...
Your help is ver much needed and appreciated.
Man Hunter
17
Years of Service
User Offline
Joined: 28th Nov 2006
Location: Pakistan
Posted: 18th Mar 2007 02:50
I mean would be appreciated and is needed...
G4fan
18
Years of Service
User Offline
Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 18th Mar 2007 03:21
You need to leave people more than one minute to find your thread and respond.

So what your saying is, is that your objective for one lvl, is to get to another lvl...twice?

I don't get it.

Can you explain it in simple terms...
Quote: "with better english?"


Best of Luck,
G4fan

My first game: "Wars of Crime"-35% completed
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 18th Mar 2007 04:18
man hunter,if your levels use the same resources they will only be stored once and shared between the levels,hope this is what you want to know.I have used same resources over several levels in test and checked this one out.
Why not compile a two level game using same stock and check it out for yourself.
best rolfy

Login to post a reply

Server time is: 2024-11-26 06:46:48
Your offset time is: 2024-11-26 06:46:48