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3 Dimensional Chat / How to export a mesh with biped animation in DARKBASIC

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GonzoCG
17
Years of Service
User Offline
Joined: 18th Mar 2007
Location:
Posted: 18th Mar 2007 13:58
Hi everybody, i'm new here and come from italy....My english it's not so good so i try to explain my self as better i can....

I have a BIG problem....

I've just created a mesh of a soldier in max and a biped has been created and applyed to the model,,,,,the animation .bip works correctly, but now i have to export the animated mesh to 3ds format and then i have to convert that file into an x format....

How to do it correctly????if i try to export the mesh within the animate biped skeleton (or phisique skeleton) in 3ds, when i import the 3ds file into max again, i can see that the biped looks like "the thing" of "fantastic 4" (everything become bigger) and the mesh isn't animated...

how to make an animated mesh
(using biped or phisique in max)
and export it correctly to darkbasic file format????

awaiting for your help...

byez
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 18th Mar 2007 17:12
Here you go:

http://www.fpscreator.com/characterstudio.html

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com

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