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2D All the way! / Tile and Background Setup

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Zombie 20
19
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 18th Mar 2007 22:07
Hello All!!

Well, this is my first intro to 2d and I had a few questions.

1.When constructing tiles and backgrounds, what programs and or measurments should we use.

2.Can i use darkbasic to create the background or tiles.

Thank you very much.

"You can't expect to wield supreme executive power just because some watery tart throws a sword at you..."
Phaelax
DBPro Master
23
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Joined: 16th Apr 2003
Location: Metropia
Posted: 19th Mar 2007 07:51
background or tiles of what? Your question is a little vague.

Zombie 20
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 19th Mar 2007 09:07
of a platform/adventure

ie: mario,sonic

"You can't expect to wield supreme executive power just because some watery tart throws a sword at you..."
Shadow heart
19
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Joined: 2nd Dec 2006
Location: US
Posted: 27th Mar 2007 06:14 Edited at: 27th Mar 2007 06:15
for graphics of any sort I use Publisher Pro. Art Explosion but i'm not familiar with darkbasic PRO and i'm not sure if it will be compatible with it but the software it's self is GREAT!@!!



reclaim your innocence not your pride
aluseus GOD
19
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 27th Mar 2007 20:45
Ummm... If you're talking about loading tiles then try
level1:
DATA 3,0,0,0,0,0,0,0
etc...

And then reading the data and using that to load tiles...
Quisco DaLuse
19
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Joined: 3rd Feb 2007
Location: USA
Posted: 28th Mar 2007 15:36
You can use any drawing/paint program that can generate .bmp (bitmap) files to draw the tiles for the game you are programming. Typically, these tiles would be spaced so that you could easily pull them off the bitmap and store them as images for use in your program.

You can make the tile images whatever size you want. I suppose a typical would be around 32 X 32.

If you wanted, you could use DB to create these tiles so that there would be no need for external media (for the tile images anyway). You would draw using lines, boxes, dots, etc. to the screen and then grab the image from the screen, clear out the drawing area and then do the same for the next image until you have drawn them all.

Backgrounds could be done just like the tiles. Again, size is a matter of preference. To me, it takes less effort to simply draw the background using a paint program, save it as a .bmp file and then simply load in the entire bitmap. You could also pull images from a bitmap and place them on the screen to create a background too.

You idiots! You've captured their stunt doubles!
Shadow heart
19
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Joined: 2nd Dec 2006
Location: US
Posted: 5th Apr 2007 00:45
If you are looking for specific textures like BMP or PNG or something to load into your game look for some texture packs or some free textures all over the internet, if you are limited on software use otherwise I would definetly recommend ART EXPLOSION PRO, PHOTOSHOP, and maybe XARA i'm not sure about xara though



Crashing of The Leader Is too great.
Zombie 20
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 5th Apr 2007 01:15
thanks guys, i appreciate all the help. I'm working on a bunch of other things though, i want to take it slow and develop some skills.

Shadow heart
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Joined: 2nd Dec 2006
Location: US
Posted: 5th Apr 2007 21:08
that's good persionally I create textures then import them into additional softwares (some actually FREE) and edit them from the point expressed.

I would just like to point out that ART EXPLOSION is a very DYNAMIC
software that is not like photoshop exactly. Very easy to use movement tools. But whatever you like. I use both usually



Crashing of The Leader Is too great.

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