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2D All the way! / Sprite Terrain + 3000 Objects

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Kevin Picone
23
Years of Service
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Joined: 27th Aug 2002
Location: Australia
Posted: 19th Mar 2007 19:09 Edited at: 22nd Aug 2010 23:52
Perspective Sprite Terrain #2

This shot is logical extension of the previous example and demos a more updated edition of rendering pipeline. This time we not only have the sprite terrain object we also have 3000 sprite entities objects as well. Giving us 100K polygons scene and approximately a 3 million polygon fill rate.



Code snippet Removed


Note: As of 2010 visit www.PlayBasic.com for updates.

Kevin Picone
23
Years of Service
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Joined: 27th Aug 2002
Location: Australia
Posted: 22nd Mar 2007 18:40 Edited at: 22nd Aug 2010 23:58
Perspective Sprite Terrain #3 (3D version)

This is the next logical step forward from the previous demo. Except this time rather than viewing the sprite space down the Z axis (which can be Z rotated now also), we can now view the sprites (objects to DBer's) from any vantage point within 3d space. Which is a crude way of saying, that PB has basic 3D support.


Note: As of 2010 visit www.PlayBasic.com for updates.

Kevin Picone
23
Years of Service
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Joined: 27th Aug 2002
Location: Australia
Posted: 22nd Mar 2007 20:27 Edited at: 22nd Aug 2010 23:59
Screen Shot #2

Note: As of 2010 visit www.PlayBasic.com for updates.

indi
23
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 23rd Mar 2007 02:11
shot 1 is amazing mate
shot 2 is the same but also slightly disturbing

excellent eye candy as always.!

Shadow heart
19
Years of Service
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Joined: 2nd Dec 2006
Location: US
Posted: 30th Mar 2007 01:43
Quote: "shot 1 is amazing mate
shot 2 is the same but also slightly disturbing"


i like em' both but shot two could be used in like a adventure(little bit a horror) like game or something it is a little bit scary..



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