hmm,
Yeah sorry I guess I should have been more specific.
I know that for models the most common file seems to be .X but I was wondering if it would be any different for a map,
or would I just use the .X format for that also?
If I could just use a .X file,
how would I handle the collision once I load it into DBP?
I would just use a BSP file for the map as I've heard DBP can handle the collision automatically,
but I've also heard that BSP maps are very buggy in DBP so I don't know if I should even waste my time.
hippopotomonstrosesquippedaliophobia - a fear of long words