Thanks. As for the textures, they seam because of the trim adjustment I had to do with the matrix. If I didn't trim like that, it'd show more than one texture on each tile due to the lovely bug in DBPro. Texturing and editing anything other than a matrix is incredibly bothersome though, and I don't have time to change the collision detection and everything else I've done with the terrain, so it's going to have to stay the way it is.
Now as for the story (the TSA references are in place due to my teacher harassing us to suck up to the judges), a girl named Rydia is sent from her planet to Earth for the TSA competition. Her method of transportation is done by building a flying pig and taking off toward Earth in space. On the way though, the pig's wings shatter and they crash onto the planet Abscencia. Though habitable, this planet is quite strange, and its environment is affected by the sun that remains in a constant eclipse.
All of the creatures on the planet are basically split segments, such as the Octopus boss above. After crashing onto the planet and recovering from the impact, Rydia and her pig travel very shortly and encounter a giant Octopus. After using a dodge-and- strategy, they defeat the boss. However, one of the tentacles latches onto Rydia and fuses with her hair, giving her a single tentacle as a weapon. This allows her to attack enemies, and is later used to help her travel to places that would be otherwise unreachable.
As for the pig, it helps Rydia in various ways, such as getting into small holes and traveling to far-off places, or used as a weight to press down switches alongside Rydia.
Finally, the main objective of the game is to collect the Pig's Wing pieces (such as stars in Super Mario 64) and fly off the planet.
My problem right now is finishing up some important development, and getting the Cartoon Shader to work right. The problem with the shader is that it goes into complete chaos with the edge polys on the current model, and my modeler and I have tried everything we can to fix it, but it does nothing except go insane, as shown here:
Anyone know what might be able to fix that? It's the Toon Shader by Evolved from the 2006 Free Shaders Pack. And no, theres nothing but the model itself there; all those extra black polys are generated by the shader, but incorrectly.