I've reworked TGC's bullethole.dds to add some melee compatability and make it work better when the ambient light is set low in a game. I didn't go out of my way to fix things that weren't broken, so I hope that there aren't any issues with me making this thread. If feel confident that the changes are signifigant to the original artwork and I'm not going to pretend that I created them from scratch or anything like that. So, there you have it.
Not a lot else I can say about this other that I hope some people can get some use out of it. Any questions, just ask and
BE SURE TO BACK UP YOUR ORIGINAL BULLETHOLES.DDS BEFORE USING THIS MOD.
I've uploaded the replacement file as "EAIscorchMOD_files.zip"
and the .PSD as ""EAIscorchMOD_PSD.zip"
You can download them both on FileFront:
http://hosted.filefront.com/ErrantAI/
Original artwork by The Game Creators Ltd. 2004
Modification By (Errant AI) 03/19/2007
EAI contact:
email: errant_ai@yahoo.com
forum: eai.s3.bizhat.com
web: www.EAImedia.com
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EAIscorchMOD
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FEATURES:
-Revised and improved scorch decals for use with FPSC v1.04 or later.
-suitable for use with edged and blunt melee weapons (assign scorchtype 4 or 6)
-Minor revision/improvements to scorchtypes 0-2 (small, medium and large bullet holes).
-Revised "shotgun hole" to be less conspicious when instancing multiple projectiles
-Added a paintball splat (scorchtype 5)
-Improved blood splats to be more like V1 blood.
-New and improved surface damage decals for stone, metal, wood and glass surfaces for use with all levels of ambient lighting conditions.
FOR USE WITH FPSC ONLY
Free private/commercial usage for owners of First Person Shooter Creator by The Game Creators, Ltd.
Layered Photoshop CS2 native file available for download on filefront "bulletholes_EAIMOD_PSD"
Not responsible for misuse, damage caused to user data or user equipment.
Donations may be made via paypal to errant_ai@yahoo.com
Please contact EAI if you would like to redistribute or bundle this mod with other FPSC related media.
INSTRUCTIONS FOR USE:
1. Make a backup of "bulletholes.dds" located at
C:\Program Files\The Game Creators\FPS Creator\Files\gamecore\bulletholes
2. Copy "bulletholes.dds" from this archive and replace the original.
3. Assign scorch types 0-6 to a weapon via its "gunspec.txt" file where it says "scorchtype = "
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scorch types (EAI Mod):
0 small hole
1 medium hole
2 large hole
3 multishot hole
4 melee pierce
5 paintball
6 none (material damage only ex: use with blunt melee)
7 flak scorch
8 blood
9 blood
10 blood
11 stone damage
12 metal damage
13 wood damage
14 glass damage
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scorch types (original for reference):
0 small hole
1 medium hole
2 large hole
3 multishot hole
4 multishot scorch
5 scorch
6 ragged scorch
7 flak scorch
8 blood
9 blood
10 blood
11 stone hole
12 metal hole
13 wood hole
14 glass hole