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FPSC Classic Models and Media / EAIscorchMOD: bullethole modification includes melee and paintball "scorchtypes"

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Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 20th Mar 2007 07:25


I've reworked TGC's bullethole.dds to add some melee compatability and make it work better when the ambient light is set low in a game. I didn't go out of my way to fix things that weren't broken, so I hope that there aren't any issues with me making this thread. If feel confident that the changes are signifigant to the original artwork and I'm not going to pretend that I created them from scratch or anything like that. So, there you have it.

Not a lot else I can say about this other that I hope some people can get some use out of it. Any questions, just ask and BE SURE TO BACK UP YOUR ORIGINAL BULLETHOLES.DDS BEFORE USING THIS MOD.

I've uploaded the replacement file as "EAIscorchMOD_files.zip"
and the .PSD as ""EAIscorchMOD_PSD.zip"

You can download them both on FileFront:
http://hosted.filefront.com/ErrantAI/

Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 20th Mar 2007 10:59
Looks great!
where did you get the katana?

Visit us at www.freewebs.com/bigvikinggames , you can find our new free games and much more
DOMRAY
20
Years of Service
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Joined: 5th Aug 2004
Location: boston
Posted: 20th Mar 2007 12:56
nice mod ty

It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
Location:
Posted: 20th Mar 2007 14:40
Thanks Errant AI,,,nice job
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 20th Mar 2007 15:46
Thanks Errant, we appreciate it.

Loc
Komet
19
Years of Service
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Joined: 24th Aug 2005
Location:
Posted: 20th Mar 2007 16:27
Cool mod Errant thank you. By the way when are your M16 models going to be for sale?
KeithC
Senior Moderator
19
Years of Service
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Joined: 27th Oct 2005
Location: Michigan
Posted: 20th Mar 2007 17:08
Great work Jake; I know people have asked for the melee decals for awhile.

-Keith

rolfy
18
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Joined: 23rd Jun 2006
Location:
Posted: 20th Mar 2007 19:54
Nice one! have a need for these,thanks Errant.
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 20th Mar 2007 20:07
Finally... Thank You EAI. This is awesome. I hate making bullet holes with an axe.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 20th Mar 2007 20:20
Thanks for the comments, everyone. I know that bullet holes from melee weapons have been a pet peeve for several and I now that I've made a few myself it became necessary to do something about it.

My weapon pack is still in the making and has expanded well beyond the M16s and there are some mele weapons now too. My main hurdle at the moment is with sound effects.

I've been seeing many a Grindhouse promo lately so with Tarentino on the mind found that I just had to make a katana. I'll post some weapon updates hopefully later this week to show off all that's been done while I've been away from the forums. Several new weapons have been added and many of the vweaps and pickup entities are now complete. I've also been doing some fun stuff with incorporating a motion trail effect into the melee weapons that I'll be wanting to get some feedback on.
Komet
19
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Joined: 24th Aug 2005
Location:
Posted: 20th Mar 2007 21:11
Quote: "My weapon pack is still in the making and has expanded well beyond the M16s and there are some mele weapons now too. My main hurdle at the moment is with sound effects."


I e-mailed you about the sound effects.
Smitho
18
Years of Service
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 20th Mar 2007 22:09
Awesome work yet again Errant.. Like we would expect any different
I love the glass and metal holes - Really realistic.
I cant wait to see your weapon updates - always been a fan of your work

Dan

FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 20th Mar 2007 22:12
Thanks for this.As has been stated making bullet holes with a melee weapon is irritating.
Nice job.

Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 21st Mar 2007 00:35
Awesome! Good job and thanks.

mastercheif 193
17
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Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 24th Mar 2007 02:25
OMG Errant your weapon pack is gonna be the biggest pack in the whole history of model packs, well maybe not model pack 3 it has 526 items in it. I really like the new stuff you've made Errant.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 24th Mar 2007 09:07
Errant AI,

Greetings. Many thanks for this modification. Tremendous!

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Mar 2007 11:47
EAI,
I would just like to let you know the scorchmod works great.Thanks again.

Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 27th Mar 2007 12:15
Thanks for the feedback Fred!

Let me know if you have anything odd happen... Durring testing, I expended a considerable amount of flak trying to ensure that only scorchtype 7 was used for flak however I just today spotted a big paintsplat on the ground which I fear may have come from an enemy using a flak weapon but I haven't been able to reproduce that
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Mar 2007 01:04 Edited at: 28th Mar 2007 02:26
I haven't tested it with enemies yet...just weapons that the player has.
If I get a chance here in a few I will check that out.

Edit:
I have been testing this a little with enemies and so far it works fine.

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