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3 Dimensional Chat / Character!

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Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 22nd Mar 2007 17:18 Edited at: 22nd Mar 2007 17:19
Played IOTT while and got inspired and made this!

Its my best model so far and im really happy with shape (My 3ds max renderer makes it uglyer (cuz it doesnt have texture) than in dbpro (Ill post dbpro screen when i have time)

It doenst have head yet and its 1700 polys.. I try to model the head someday but i suck on it (still) so any good low poly head tutorials?

And if possiple C&C





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Kieran
18
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Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 22nd Mar 2007 20:36 Edited at: 22nd Mar 2007 20:37
what modelling package did you use? by the way its a nice model

but it probably needs a few less polys and a bit more shape.


RPG Engine Work in progress!
Roxas
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Posted: 22nd Mar 2007 22:17 Edited at: 22nd Mar 2007 22:18
Well i could really add more shape but it looks good with texture then, trust me

Oh and mostly like everyone know i use 3ds max..

Cheers!

Btw. You do great work on yours engine

Also if anyone had trouble with hands modelling heres good tutorial -> http://plissken.fatalunity.com/tutorials/subdiv/



Roxas
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Location: http://forum.thegamecreators.com
Posted: 23rd Mar 2007 12:05
Anymore comments and critiques? It's weird that my post's are not intresting



Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 23rd Mar 2007 13:54
It's only been one day, give it time..
Nice model, I'd say the feet look a little too big.

coming soon: Ford GT vs. the Corvette.
No, really.
I'm serious this time.
Roxas
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Location: http://forum.thegamecreators.com
Posted: 30th Mar 2007 21:40 Edited at: 30th Mar 2007 21:43
Hey i finally manage to create the head! And guess what i found my own way to make it and that way fits me perfect its fast and good quality for me.. I just need to master it

Heres pic of it:



I'm not sure about the hair thought

C&C?



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QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 30th Mar 2007 22:41
You need to make some smoothing groups so that we can actually see the topology of the model better.

Roxas
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Location: http://forum.thegamecreators.com
Posted: 30th Mar 2007 23:06 Edited at: 30th Mar 2007 23:11
Well i dont use smoothing groups until i set up the texture.. The model need to look good without smooth and with smooth..

Btw.

Made very simple texture for this because im using this model in TGC SMB. But i also made another texture what i will use on my own game then so i call this char... Shadow Roxas lol..






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QuothTheRaven
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Posted: 31st Mar 2007 00:51
I think you're confusing smoothing groups with meshsmooth. Smoothing groups set the normal data of polygons so that they blend into each other. For example, if you select all the polygons of one leg of the pants and give them the same smoothing group, then the seams between the polygons on that leg will be far less noticable.

Roxas
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Posted: 31st Mar 2007 00:55
I know i know.. I havent used Mesh Smooth and i know what smoothing groups is..



The crazy
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Joined: 20th Jan 2005
Location: Behind you
Posted: 31st Mar 2007 08:51
How many polies is it?

Roxas
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Posted: 31st Mar 2007 11:35
around 1900 polies



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