Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / made my first decent model

Author
Message
Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 23rd Mar 2007 01:44
after fiddling for a few days, i finally made a model that I am kinda proud of. I was fiddling with texturing, and it was awful. Can somebody tell me the best way to UV map and texture a model like this?

picture attached.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Attachments

Login to view attachments
mastercheif 193
17
Years of Service
User Offline
Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 23rd Mar 2007 01:47
Cool Zaibatsu but i thought you've been modeling for a long time?
Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 23rd Mar 2007 05:43
I bought milkshape around Christmas, but never rally took the time to learn or do well. This was totally off the top of my head, I had no reference image for this.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 23rd Mar 2007 09:29
Not bad; try lithunwrap or UV mapper
Tyrano


The Kalspher forums are now open!
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 23rd Mar 2007 11:24
Lithunwrap is out of bussinus,though you can still find its download on google search.

Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 24th Mar 2007 00:12
Quote: "try lithunwrap or UV mapper"


I did, but the UV map keeps coming out weird.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 24th Mar 2007 03:11 Edited at: 24th Mar 2007 03:13
The models polycount appears to be way over what would be expected for a model of that shape and quality.

think of the cylinders in your model

think of how many angles make up the faces to complete the ring.

12
10
8
7
5

think also about how many divisions you really need along a cylinder.
for a dead straight cylinder like the barrel, you really only need one division along each face of the cylinders angle.

a models mesh of that quality should only be a few hundred polygons.
This also makes it easier to UV map
this also allows for more polys to be spent elsewhere within your game.

here is a very primitive example screen shot of your gun, check out its polycount.
notice how each ngon or square area is only using 2 polys instead of perhaps many divisions.



Attachments

Login to view attachments
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 24th Mar 2007 03:13
and some samples of the model so you can see it better in MS3d

Attachments

Login to view attachments
Shadow heart
17
Years of Service
User Offline
Joined: 2nd Dec 2006
Location: US
Posted: 28th Mar 2007 06:34 Edited at: 28th Mar 2007 06:35
nice model, but do you have one with textures added now



reclaim your innocence not your pride

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-11-26 12:19:43
Your offset time is: 2024-11-26 12:19:43