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FPSC Classic Product Chat / Inserting Enemies in Level gives me Low FPS!

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NightMage
17
Years of Service
User Offline
Joined: 12th Jan 2007
Location:
Posted: 23rd Mar 2007 13:30
Hello. I just finished making a level. I built it without enemies and with. Without them it works OK, but with them it doesn't work really well, my fps drops to 10-20 sometimes. When my view arround some corners same thing happens. Help please.
Cyborg ART
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 23rd Mar 2007 16:39
If you place 30 enimies to close it will slow everything down, place just about 3 enemies MAX!!!! at the same place.

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Locrian
19
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 23rd Mar 2007 17:03
Another huge problem with characters is the fact there's so many unused animations. I believe there's like 2497 frames to the FPSC biped. A lot of those, like swimming, and climbing a ladder, etc., are absolutely useless.

Couple this with the fact the AI places a huge drag on the engine and all this explains why your game then drags.

Depending on your needs it's also advisable to reanimate some of your characters leaving only the animations they would actually need. I know this has taken many of my characters from like 3 mb down to 300 kb. Less is more sometimes..

Good luck
Loc
NightMage
17
Years of Service
User Offline
Joined: 12th Jan 2007
Location:
Posted: 23rd Mar 2007 20:24
I only have abt 10 enemies on the WHOLE map, 1 or 2 max in the same places. Ok so i guess i have to eliminate the unused animations? Can this be done with 3dsmax? How do i export the char model to max ?

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