Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / [LOCKED] FPS Creator X10 Work in progress shots

Author
Message
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:40
FPS Creator X10 is coming on a treat, here are some images from a level I made in just a few minutes, it shows the water effects. None of this is final as we will poor more graphics into it over this next 2-3 weeks.

Enjoy.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:41
Barrel sinking down in the water.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:42
Ragdoll death enemy wraps around a crate

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:43
Lighting lowered to show moody scene. FPi files will allow your games to change the lighting as and when you choose.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:44
Lighting dropped down deep underwater - very moody!

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:44
Throwing a barrel into the water.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:45
Throwing a crate into the water, and yes there is a splash sound and effects!

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:46
Another ragdoll death - this time against a lamp post.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 23rd Mar 2007 16:48
Rick, can the player swim in the water?
Locrian
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 23rd Mar 2007 16:49
Nice images. Are those frame rates the norm on X10 being in the 80fps range?
KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 23rd Mar 2007 16:50
Looks great, Rick.

DOMRAY
19
Years of Service
User Offline
Joined: 5th Aug 2004
Location: boston
Posted: 23rd Mar 2007 16:50 Edited at: 24th Mar 2007 07:25
the tgc have given us water bless the gods of game creating.amazing looking pics ty for the post RickV .


It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:52
The player currently just runs around under water. Lee needs to slow the player down and I would like to see some kind of diving type movement, like in HL2. I would be interested to hear what you guys think should happen.

X10 on an 88000 flies! So yes, 80fps is very much the norm and we have plenty of optimizations we can make too.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:54
You need to see this one too. I made a level that kept generating enemies, it was messy...

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
filya
17
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 23rd Mar 2007 16:54
looks great very realistic.

-- game dev is fun...but taking up too much time --
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:54
Here are some Aikos, I seem to have annoyed them!

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 16:55
And I like this one - it shows a dead Aiko with her face just poking out of the water.

FPSCX10 will allow you to set a water level you can then change this using FPIs!

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

Attachments

Login to view attachments
DOMRAY
19
Years of Service
User Offline
Joined: 5th Aug 2004
Location: boston
Posted: 23rd Mar 2007 17:03 Edited at: 24th Mar 2007 07:26
so do the entities interact with the water. move around and bop up and down like it is in real water.


It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 17:06
Yes, they float if they are light and sink if heavy. Other objects can push them around too.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 23rd Mar 2007 17:17
this is awesome!

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Jon Fletcher
18
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 23rd Mar 2007 17:18
nice! the Bloom is to die for, and without doubt, is the best effect in my eyes

Rick, i have some normal mapped characters that i have modeled, and just wondering, if i were to send you the files (assuming its the same kind of structure built off the original fpsc, or just a static .x file) could you please run a test to see what one looks like with the new shaders and return a screenshot to me so i can get a feel as to what models will look like?

if not that's fine, really nice screens, keep up the great work!

17" 1920x1200, 2GHz T2700 Core2Duo, 2GB DDR2, 256MB NVIDIA GeForce Go 7900GS PCI-E, 100GB HDD, DVDRW
http://www.redcore3d.com
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 23rd Mar 2007 17:20
Jon - send them direct to Lee, he has the power to add them in and test them. He's at lee@thegamecreators.com

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 23rd Mar 2007 23:50
nice
but to me (not to sound negative) it sorta just looks like FPSC with water, rag-doll and better physics
y cant u add this stuff to the normal FPSC just dont do it DX10 style, cause theres plenty of games in DX9 that have water and effects (HL2)

on the lite side of things
looking good there fellas, shame i need to buy a 8800 for this atm and i dont have enough money


Diego
18
Years of Service
User Offline
Joined: 26th Feb 2006
Location: Indio, Califorina
Posted: 24th Mar 2007 00:02
Wow, really nice images. I need to get some money ASAP.

-Diego
evil man
17
Years of Service
User Offline
Joined: 21st Jun 2006
Location:
Posted: 24th Mar 2007 00:15
This is so awesome!

keep up the good work.

The FPS creator is the coolest thing I ever used!
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th Mar 2007 00:22
Nice Rick, but I and a lot of other members here NEED this stuff in v105, also. I am begging you and the rest of TGC to PLEASE put this stuff in FPSC classic v105, also. A lot of people don't have enough money to get Vista, anyways.

Failure to Cooperate
A game set during a war against rebels
Arriving 2007
Airslide
19
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 24th Mar 2007 00:28
American Infantry - X10 and FPSC 105+ share most of the same source, so ragdolls ect. should be coming to normal FPSC (according to Lee)

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th Mar 2007 00:30 Edited at: 24th Mar 2007 00:30
Sorry for the double post.

Rick, what we also need is weapon physics.

What I mean is when making a G3 from model pack 6 flat on a table using the 1-6 keys, it should STAY flat.

You can also try to do this for stock FPSC stuff, all model pack stuff, and for your DX10.

LOL, Airslide, we cross-posted.

Failure to Cooperate
A game set during a war against rebels
Arriving 2007
SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 24th Mar 2007 00:39
nice, hows the water done? with an entity?
Shallows
User Banned
Posted: 24th Mar 2007 00:50
Man this looks awesome. Does X10 run on XP or do you have to have Vista.
Puddin lover
17
Years of Service
User Offline
Joined: 2nd Mar 2007
Location:
Posted: 24th Mar 2007 00:52
@Shallows either way I think you have to have vista for fpscX10..


But is it just me or are images not loading?

(I got firefox with fasterfox plugin..)
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 24th Mar 2007 01:18
Quote: "Man this looks awesome. Does X10 run on XP or do you have to have Vista."


DirectX 10 is only for Vista, so X10 will only work on Vista.

Lee, those screenies are glorious. Can't wait

Lightning Bolt Studios
FPSC Reloaded Backer
18
Years of Service
User Offline
Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 24th Mar 2007 01:45
Wow, great looking pics Rick!
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th Mar 2007 01:50
To Inspire and Shallows:

V105 will be like DX10 for the WindowsXP users.

Failure to Cooperate
A game set during a war against rebels
Arriving 2007
mastercheif 193
17
Years of Service
User Offline
Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 24th Mar 2007 03:03
OMG I'm so freakin excited. Can't wait for the ragdolls.
Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 24th Mar 2007 05:26
To be fair I kind of agree with Mr Makealotofsmoke / American Infantry on this one.

Last I saw X10 was due for release some time in April and whilst Rick has stated these images don't represent the final level of graphics / quality that X10 will be capable of. This looks like FPSC with water / reflection / refraction. I would prefer to see something that has had a little time spent on it. Especially when the product is this close to release and expectations are high. The water does look impressive of course not taking anything away from that.

FX shaders can be used to good effect to create more varied and interesting lighting / effects in FPSC and the comment 'fpi files will allow your games to change the lighting as and when you choose' is already possible in X9.

FPSC X9 is just beginning to receive some critical updates which are bringing it closer to the development tool we have all been hoping it could be. To me that is more exciting than the novelty value of seeing a demonstration of some new technology which is some way off being in the mainstream just yet.

For example in the console world, there are always a number of releases towards the end of a consoles life cycle which really push the technology and it's interesting to see what people can do with their experience and creativity combined when the full potential has been realised.

I'm going to applaud the decision by TGC to combine development of FPSC X9 and X10 at the same time as this will bring inherent benefits already mentioned e.g. ragdoll physics and such.

Maybe X10 should have it's own forum in order to discuss topics specific to that version whilst the rest of us concentrate on trying to produce a definitive X9 game.

Anyway these are just my own personal opinions and are probably slightly biased as I'm pushing back on migrating to Vista for the time being. I hope that X10 is a success as this will only serve to benefit X9 now that both versions are being developed via a common source code.
AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 24th Mar 2007 05:46
one thing I want...
I want to be able to set random keyes to random weapons.
Like, instead of 1-9, I want to be able to set lets say..."f" pistol only, so it kind of stands out. I don't know...im tired.

-AaronG

Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 24th Mar 2007 10:33
Your all rather naive. If TGC implement these X10 features into V1.05, they've just lost their best hook for X10. Why buy a new computer, with a new card, with a new operatoring system just for one bit of software when they could just buy FPSC and update it?

I personally don't expect these features to added into the next version of V1.05, nor in any version of FPSC.

AE
P.S. How much will FPSC X10 cost? (just X10, not all the hardware needed to run it).

Komet
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location:
Posted: 24th Mar 2007 11:13
Question is could those things be added to the non-Vista version of FPSC?

If so then they could create a CD distribution containing both X9 and X10 to satisfy both camps and make extra profit, like a FPSC Gold Edition.
vorconan
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 24th Mar 2007 11:14 Edited at: 24th Mar 2007 11:18
Even though the new computer is going to cost me £3500, im really excited about this. Think about it this way, the graphics look awesome, no one can try to contradicte me on that(please), and they are supposedly going to be better. Look at the games that are out on the PC at the moment, their graphics are becoming basically similiar to X10's. So if anyone is going to sell their game, against all that competition, then X10 is the answer.

And I also agree with AE exactly, why should people spend a couple £1000 on a computer when all they need to do is link up to the forums and download the update, it completely annihalates the idea of profit for them. Unless of course the update will be recieved later on when FPSC X10 is in regular use that is.



But personally this looks awesome, the bottom line is that in all honesty, who in this forum (besides all the problems, like you'd prefer FPSC V105+ to have the update) does not want this program?

Vorconan

ps. @Komet if everyone had FPSC X9 and X10, who would actually use the X9 if they had X10 by their side? And who would pay the combined price of X10 and X9 when they could just buy one of them?
Your concept slightly confuses me, im afraid to say

evil lies within all of us...we just don't know it yet
Komet
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location:
Posted: 24th Mar 2007 11:57
Quote: "Even though the new computer is going to cost me £3500, im really excited about this. Think about it this way, the graphics look awesome, no one can try to contradicte me on that(please),"


I don't think the graphical improvement would justify me spending thousands of pounds on a new computer system when my current computer works just fine thank you, not only that but it handles every game and any other software that I install on it.

Look, even if you can afford such a system and I reckon most people cannot you will end up discovering that the majority won't be able to play your X10 game because they won't have Vista.

I really think TGC is shooting themselves in the foot with X10 and over estimating the appeal and potential of the X10 and Vista markets, time will tell eh?
Komet
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location:
Posted: 24th Mar 2007 12:05
Quote: "ps. @Komet if everyone had FPSC X9 and X10, who would actually use the X9 if they had X10 by their side?"


It would provide choice and if you think everyone is going to want X10/Vista... dream on.

Quote: "And who would pay the combined price of X10 and X9 when they could just buy one of them? Your concept slightly confuses me, im afraid to say"


LOL... if they can afford thousands of pounds for a new PC and OS then shelling out for x9 and x10 in a combined optional install package is mere chicken feed.

I'm betting that X9 customers would be willing to pay for such improvements to X9 though so long as the multiplayer capability has some feature improvements too.
Benjamin A
18
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 24th Mar 2007 13:33
It all looks cool, but to me it still looks like a DX9 game. I really fail to see why we would need Dx10 for this if it can be done with DX9 as well. All you mention and show is just plain old DX9 stuff we see in many games today. All the DX10 stuff I've seen sure looks much different then the stuff shown here. X10 is still not making use of what DX10 can really handle graphically. If TGC wanted they could have given all of this to us without the need to buy Vista and DX10.

When are you going to show real DX10 stuff, instead of showing us DX9 stuff running in DX10? DX10 can create much more stunning gfc then this.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 24th Mar 2007 15:36 Edited at: 24th Mar 2007 23:12
Quote: "I personally don't expect these features to added into the next version of V1.05, nor in any version of FPSC."


I agree.

Dizzy Wizzie
17
Years of Service
User Offline
Joined: 5th Feb 2007
Location:
Posted: 24th Mar 2007 18:56
=I mean
Will you be able to see your charactors reflection in the water?


Brains? What Is Brains?
Swhale aka The FPS Creator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 24th Mar 2007 19:43
Does the water splash when you throw stuff in it?

Your signature has been erased by a mod because it's larger than 600x120
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th Mar 2007 19:53
Yes.

Failure to Cooperate
A game set during a war against rebels
Arriving 2007
jonathan samson
17
Years of Service
User Offline
Joined: 16th Jun 2006
Location: Australia
Posted: 24th Mar 2007 23:33
Man this just make me feel like getting windows vista and a new video card. Looks good i really like the water thats really creative.

j.samson
My beauty it is my sin...
Fruitless CRUNK
17
Years of Service
User Offline
Joined: 3rd Mar 2007
Location: DRINKING MY HOT COFFEE =:-)
Posted: 24th Mar 2007 23:46
you know iv wondered this do u haft to have the gforce 8800 card or any vista ready card?

i had to make a new account im no noob my old name was 300 win mag
Doggy
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 25th Mar 2007 05:18
Quote: "you know iv wondered this do u haft to have the gforce 8800 card or any vista ready card?"

Well, since it's going to be Vista-only AND will be using DirectX10, you'll gonna need 8800 or newer DX10-card.

Login to post a reply

Server time is: 2024-04-25 02:39:05
Your offset time is: 2024-04-25 02:39:05