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FPSC Classic Product Chat / Found a very funny thing on fpsc!!

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Deathead
18
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 23rd Mar 2007 22:52
paint Segments on the lowest place possible..
And then place the model AI on the highest place possible!
And i tryed for a bit of fun and well he go so fast he breaks through the segment! and gets caught try it and u'll now what i mean.

PLS JOIN I really do
Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 24th Mar 2007 18:51
Hello! Hello!! Oh hi grim.

PLS JOIN I really do
Fruitless CRUNK
17
Years of Service
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Joined: 3rd Mar 2007
Location: DRINKING MY HOT COFFEE =:-)
Posted: 25th Mar 2007 00:04
hehe yeah he dose it seems u found a glich in fpscreator

i had to make a new account im no noob my old name was 300 win mag
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 26th Mar 2007 03:10
Deathead,

Greetings. Bombs away! Ouch...

Actually, that bug could come in handy, if one wanted that kind of bizarre effect.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Mar 2007 03:13
Man, this could be used in something like Butter finger's Umbra.

Zaibatsu
18
Years of Service
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 26th Mar 2007 06:00
i stood underneath him, he hit me and did 251 damage!

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 26th Mar 2007 06:46
Quote: "i stood underneath him, he hit me and did 251 damage!"


...very interesting. Might keep this trick for a rainy day...

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Johnathon
17
Years of Service
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Joined: 20th Feb 2007
Location: South Park
Posted: 26th Mar 2007 20:16
With me the entity doesn't fall. I'm using Al unarmed.
Deathead
18
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 26th Mar 2007 21:48
Have u but him in thin game space?
Oh and another thing but it to the test get a corpse and then place it head first. and watch the speed differ.

PLS JOIN I really do
Slayer Simon
18
Years of Service
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Joined: 11th Oct 2006
Location:
Posted: 26th Mar 2007 22:16
Yes, this kind of thing happens in FPSC because there is collision issues. Small objects will go through solid walls if you throw them hard enough. Even the player will fall through the floor if he gets stuck in the right place, which is often with uneven floors and tight spaces.

I haven't had a chance to voice my concerns about this but it would be nice if this was fixed in an upcoming update. This error is sort of cool in the way your using it but it could be done with scripting and doing it this way is probably very unreliable.

If somebody from TGC was to look at this post, I would appreciate it if the player could either fit into a space, or if it is too small he couldn't. There should be no margin in the middle for the player to squeeze through halfway and then get stuck. Basically, it's "all or nothing".

I aplogise fr tge Abve. I mite hav mshpeled a cuple tings.
Shadow heart
17
Years of Service
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Joined: 2nd Dec 2006
Location: US
Posted: 27th Mar 2007 01:39 Edited at: 27th Mar 2007 01:40
that could be used, one man's glitch is another's uh... programming tool.... dang i couldn't think of anything but nice job catching that

reclaim your innocence not your pride
Deathead
18
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 27th Mar 2007 15:28
Found another and it's only the AI model that dies!

PLS JOIN I really do
Deathead
18
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 27th Mar 2007 15:31
It's only the futuristic pack happy suicidin enemies

PLS JOIN I really do
mastershake 354
17
Years of Service
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Joined: 3rd Jan 2007
Location:
Posted: 30th Mar 2007 06:54
LOL That was a great glitch!

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