Quote: "You play as a phsyco who one day decides to go to around the town and kill everyone he can. He meets cops, a swat team, and eventualy the army in a pointless assualt of killing anyone and everyone."
What in the world is that? Sorry, I just can't see that as a game.
Quote: "completely wiped out my computer. Plus when I checked my backup Cd with all my files on it..... it wouldn't work. RE-writable cds are a peice of crap."
That's almost what happened to me with my WW2 game, "Wars of Crime". To first create a storyline, I'd do this...
I'd first think
1.What type of games do you like?
2.What do
you want to make?
Then I'd think
3.Do you have the resources to make that game?
4.Are you going to give up later?
5.Do you have the time?
Then I'd think about names.
If it's a horror game, you might say that the name of the player is John Williams.
Modern combat, Jack Thompson.
WW2, Captin Simmons.
Sc-fi, James Lansing.
I'd go along those lines. When you pick one, start coming up with his/her personality. Is he/she aggressive? is he/she gun-toning?
Has he/she lost a family member that has made that character emotionally unstable? A good background makes a good game. It helps the plr connect with the main character.
Now you think what era it's in.
Sc-fi, 2070 or whatever
WW2, 1945, 1941, etc.
And so on.
Now think about the big picture.
6.What's going on?
7.Why is this going on?
8.How is this going on?
You basically just want to ask yourself the newspaper questions.
Great. Now you can start planning your story. Knowing the newspaper questions, you can now piece together the puzzle. One of the things that was told to me, was to let your story stand out. So, I would suppose the first suggestion you would have would be to set it up in a time of war. That's to layed out. To make it more interesting, let's set this up, only in a battle pitted against your side and some evil, alien race. Now, if you've ever seen "Casino Royale", you'd know how intense the first chase sequence is. That's what we are going to capture. Let's keep the reader interested in what happens and how it happens. That's the technique they use on that show "24". (The worst part is, is that you need to wait a week to see what happens next.
) Anyway, you need to understand that action involved brains. Here's a scenario.
Rick then jumped up and spun around while shooting at 10 targets.
-OR-
Rick spun, and backfilped, and finally shot the 10 aliens in a single blow.
Even though the second one seemed better, it made no sense and would have been impossible. The first one would have been better to use. See, everything has a point to it. Most storylines take weeks to think up.
Next, think up of a climax. A point where the action can get no higher, and everything is at stake. If it was a modern combat game, then the climax of a storyline/intro could be where you just jumped out of a plane, and the parachute didn't work. Something along those lines. I'll stay with our alien thing. Maybe an alien craft just shot a hole in the vessel you were on, and you are floating in open space. Now, you may be thinking, how is that possible? Considering it's a sc-fi, we can assume that he had a suit on. Now, we have a great story. Let's bring it to life. I can't help you with a beginning. The point to the game is your idea.
You can now start writing your storyline. I'll start at a beginning of my choice, and go till the climax. It'll be a sc-fi in the year 2070, with a major battle going on.
========================================================
Story:
You live in a world where evil resides. Your side has faced uncertain punishment. Now you must fight back. Your name is James Lansing. You are part of the 17th galactic armed forces. Your side is fading fast. Only you and few other made it out alive from a ambush at sector 21 at 0900 hours. It was first believed to be a distress signal from a wounded medical vessel in enemy space. You and your team boarded the craft. Only to find that you have been ambushed. dozens of hostile aliens came out at a time, slaughtering your squad. You fired your plasma rifle several times, but did little damage. In a quick act of thinking, you told your ship to beam you out. You found moments later, your ship had been destroyed.
Not knowing where to begin, you make your way through the air vents, shooting any resistance. You try to use the emergency teleporter. That doesn't work. Before you realize it, the walls were outlined with explosives. They all explode on contact. Goo is flying every ware. The explosive material starts to dissolve your uniform. You take off your uniform, and all is quiet. For now...
You hear a faint rumbling noise. Soon it gets louder, with every heart beat, you feel it getting closer. Suddenly, in the blink of an eye... BAM!! The side of the ship explodes!
========================================================
All right. That was the climax. Since that was the highest point of action, everything need to die down. A lot of people are notorious for ending things quickly. That's fine. Just don't end it too quickly. I'd hate to see this,
The side of the ship explodes! You shoot some, and then you get teleported out. The End.
No, No, Noooo! That stuff drives me crazy. How about this,
The side of the ship explodes! You shoot some, the hostile ship homes in on your signal, and with one blow the ship let out torpedo bursts at your hulking frame. You retaliate with bazooka fire. BOOM! The ship takes serious damage to its gigantic frame. You then see another ship in the background. At first it seems like another hostile, but begins shooting the hostile ship! With a few shots, it explodes. You are now beamed aboard.
This isn't just a battle for good and evil, it is war. You now stand alone. Bring the fight to their planet in August, 2007.
Use that as your scale to a good story line. Write what you feel, and by now, I think that I did
Quote: "Let my voice be heard"
Best of Luck,
G4fan
My first game: "Wars of Crime"-35% completed