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FPSC Classic Models and Media / Exploding Wall help

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conmon
17
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Joined: 3rd Jan 2007
Location: I am not really sure.
Posted: 25th Mar 2007 07:10
I'm just finishing up a game, and I'm trying to get a part where you have to escape a place that will blow up in one minute. Anyways, I want there to be a part where you need to take an alternate route - which is a wall - and then, the wall explodes, and there are pieces of debris everywhere, and you can escape.

Cool Stuff Software is gnarley.
Veron
18
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Joined: 22nd Nov 2006
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Posted: 25th Mar 2007 07:29
Well, place the wall entity, then in the wall entitys properties, set strength to whatever you want, say 25, and set the Exploding option to Yes. Then, when you shoot the wall entity, it'll explode.

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conmon
17
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Joined: 3rd Jan 2007
Location: I am not really sure.
Posted: 25th Mar 2007 10:17
Hmm... Yeah...

I mean like a trigger zone or something, that makes a explosion decal go off once, without looping, and taking away a falsewall.

Cool Stuff Software is gnarley.
darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 25th Mar 2007 14:03
I don't think you can.

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conmon
17
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Joined: 3rd Jan 2007
Location: I am not really sure.
Posted: 25th Mar 2007 17:08
Well, I can scratch the idea, and have a hole in the wall.

Cool Stuff Software is gnarley.
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Mar 2007 22:33
Quote: " I mean like a trigger zone or something, that makes a explosion decal go off once, without looping, and taking away a falsewall."

It sould be possible if the false wall is an entity...it would just take some scripting.

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