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FPSC Classic Product Chat / Waypoints problems

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NightMage
17
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Joined: 12th Jan 2007
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Posted: 25th Mar 2007 15:55
Hello. I put a screenshot below so i won't have to explain. The enemy won't move along the waypoints, it just sits there. The enemy's main script is "pace.fpi".Help please.
NightMage
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Joined: 12th Jan 2007
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Posted: 25th Mar 2007 16:11 Edited at: 25th Mar 2007 16:46
What about when i want more then 1 monster on the same waypoint route? Does that mean i have to put all of them on the waypoint start ?

Edit: I also just tried putting the enemies on the waypoints, and i deleted the waypoints above the one in the pic, but it still doesnt work.
Nomad Soul
Moderator
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 25th Mar 2007 18:27
Nightmage

I've experienced the same problem when spefically talking about the pace.fpi script.

In regards to your waypoint, setup the waypoint and then ensure you place the enemy required directly over the first marker i.e. the biggest star. Once positioned over the waypoint use the pg Up key to raise the enemy slightly above the ground as this usually helps the enemy to locate the waypoint and follow it correctly from the start of the game.

You will have seen an update recently released from Lee FPSC 1.05 RC2 (files) which contains updated core AI scripts including pace.fpi. If the script you are using isn't working then maybe try the updated version recently released or if your already using v1.05 RC2 try reverting back to the original pace.fpi.

In the end I used a different script available in the forums called follow and shoot which has solved the problem for me as it does the same job as pace.fpi but just seems to work. Place it in your scriptbank / people folder and remember to update the enemy properties to point to this script in the 'AI main' field.

I've attached the follow and shoot.fpi file for you to try along with the other tips I've mentioned above. Let me know how you get on.

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FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Mar 2007 18:31
Try the follow.fpi script.

NightMage
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Joined: 12th Jan 2007
Location:
Posted: 25th Mar 2007 19:05
That worked out perfectly. Thanks Nomad Soul.

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