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DarkBASIC Discussion / 2 questions... y... and how?

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hpfan273
19
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Joined: 19th Jan 2007
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Posted: 25th Mar 2007 18:05
ok... i am not a very good programmer... like... i am fairly good... i can make games but i can't finish them... i can't do levels... or main screens.... so here are my questions:
y is it that i am not able to finish a game?
and
how can i change that? (((like... is there any thing that i can do to help me finish games???)))

i know it is retarded... but it's true... if i could get some tips that would be great
thanx for ur time

THANKS FOR STOPING AT A RED LIGHT... AND LETTING ME CRASH INTO YOU AT 80 MILES AN HOUR!!!
Gil Galvanti
21
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 25th Mar 2007 18:34 Edited at: 25th Mar 2007 18:35
You can learn more on how to make games. Have you taken all the tutorials? Have you played around with code snippets? Have you tried to take what you learned and made a new (even if simple, ie: a menu) project? Your problem sounds like it's because you get stuck when making a project and just quit it. Don't do that. You learn from experience and mistakes. Learn how to fix whatever problem it is, ask questions, look at other peoples code. Another common problem is that people spend no time designing a game, but rather get an idea and immediately just start programming, only to realize a) it's too difficult, or b) it's a boring/bad idea. You need to know every part of your game before you actually make it. It's fine if you don't design a simple test to try something you've learned, but when embarking on a big project, it's very important to do so. Get a 70 page spiral notebook and write everything you can think of. What kind of game is it? FPS? RPG? How does combat work? Who's the main character? What's the perspective? What's the story? What does the player do? Are there quests? What are they? What are the levels like (draw maps)? Who are the enemies? Friends? Answer everything you can think of in the notebook, until you've practically created the entire game in your head (and on paper), and all you have to do is transfer that to the screen through programming. Don't choose an idea that you come up with on one day that you just finished watching, say, 300 on, about fighting the Persians with Spartans, because your excitement will likely fade quickly. Instead think of many ideas, and think about them for days, or even weeks, and decide if you really like them or not, think of how things would work, what you would do. Make sure it's a game your willing to stick with for the amount of time necessary. That's my advice, so I hope you'll take it, good luck .


hpfan273
19
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Joined: 19th Jan 2007
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Posted: 25th Mar 2007 18:45
thank you so much... u have no idea how much that helps me. And you are rite... i come up with an idea... and i start programming rite away. I will try to take your advice, however, i don't know if i will be able to have the patience, but i will try. Thank you for your advice and i hope to actually finish a game. But rite now, i will be starting projects to help me with other games. thank you so much!!!

THANKS FOR STOPING AT A RED LIGHT... AND LETTING ME CRASH INTO YOU AT 80 MILES AN HOUR!!!
Gil Galvanti
21
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 25th Mar 2007 20:27
no problem . Feel free to ask questions or for some more advice on whatever .


hpfan273
19
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Joined: 19th Jan 2007
Location:
Posted: 25th Mar 2007 20:54
ok... thanx

THANKS FOR STOPING AT A RED LIGHT... AND LETTING ME CRASH INTO YOU AT 80 MILES AN HOUR!!!
Quisco DaLuse
19
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Joined: 3rd Feb 2007
Location: USA
Posted: 25th Mar 2007 22:14 Edited at: 27th Mar 2007 15:05
Gil G. is right on the money with what he said.

Something else to consider. . . Maybe you could take your most complete game, post the code and media and ask for the help you need to finish it. Maybe there will be someone that is willing to help you git 'er done. Others might be encouraged to take part if you post a screenie too.

[EDIT] I think it would be expected that any nearly complete game ought to be posted on the work in progress board.

You idiots! You've captured their stunt doubles!

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