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FPSC Classic Product Chat / No metal sound

Author
Message
Jhon
17
Years of Service
User Offline
Joined: 14th Feb 2007
Location: In your nose
Posted: 26th Mar 2007 17:59
Hi there
I have a problem which you maybe have, too. Lots of entities which are made of e.g. wood, paper... have the soundset of metal. Can I change these dam sounds to something else?

There is no spoon
Doggy
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 26th Mar 2007 20:44
Yes you can. Play with sound and .fpi-files.
Slayer Simon
18
Years of Service
User Offline
Joined: 11th Oct 2006
Location:
Posted: 26th Mar 2007 22:23
there's a text thing in the audiobank\materials folder that lets you specify which sounds to use for different materials. Have fun.

I aplogise fr tge Abve. I mite hav mshpeled a cuple tings.
Jhon
17
Years of Service
User Offline
Joined: 14th Feb 2007
Location: In your nose
Posted: 29th Mar 2007 19:04
Okai

There is no spoon
Jhon
17
Years of Service
User Offline
Joined: 14th Feb 2007
Location: In your nose
Posted: 29th Mar 2007 19:05
(in English: OK)

There is no spoon
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 29th Mar 2007 19:11
Jhon,

Greetings. The simplest thing to do is to open the entity's .fpe file, and change the value on this line:

materialindex = 3

For example, the above will treat the entity as a metal object.

Experiment with different values, and you'll be able to change sounds at will.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Jhon
17
Years of Service
User Offline
Joined: 14th Feb 2007
Location: In your nose
Posted: 31st Mar 2007 18:44
Ok thx

There is no spoon

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