Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / [BUG?] Strange thing with 'phy set rigid body kinematic rotation'

Author
Message
GenlyAi
18
Years of Service
User Offline
Joined: 14th Jul 2005
Location: Parma, Italy
Posted: 27th Mar 2007 01:41
Hi,
I've a strange problem with this piece of code:


I use this code because I've some dynamic mesh really complex, so I made a simpler mesh for dynamic object and complex object for visual. Then I hide the dynamic mesh and show complex mesh, positioned and oriented like dynamic.
When I try with this step of rotation (0.15) there are some values where kinematic rotation are not the same of object angle resulted.
I made an image that shows this situation:


Strange thing: if I try with another step like 0.10 or 0.20 I can't reproduce this problem.

For the sample I used a texture like this:

Login to post a reply

Server time is: 2024-04-19 07:40:11
Your offset time is: 2024-04-19 07:40:11