No offense, but it seems its a box with an extrusion down, left, right and up, and then smoothed several times, followed be a few more edge/vertex extrusions...
Its fine if you're just learning modeling, just try to realize... that usually other forumers dont care much about how you're learning. Itd be like going to an art exhibition with a clay stick figure, you might think its pretty cool but chances are... not many people will look at it.
People usually post 1 of 3 things on this board:
1. To show off their low-poly modeling skills, showing how much effort they put into a model to keep it low poly so it will be suitable for a game, while maintaining a great look to it.
2. To show off their texturing skills, again, texturing a low poly model really well can make it look really high poly
3. To show off their high poly modeling. The problem with this is, since you dont have any restrictions as far as how many polygons you're using, people expect some serious quality and detail that could almost never be simulated with low-poly, unless intensive normal maps were used.
Hope that wasnt too harsh.