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FPSC Classic Product Chat / Sound Emit from Entities

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GLI Games
17
Years of Service
User Offline
Joined: 12th Mar 2007
Location: Fontana CA
Posted: 28th Mar 2007 19:29 Edited at: 29th Mar 2007 20:28
I was just curious, is it possible to have sound emit from an entity.?

For example, lets say I have a level with a boom box stereo in it and I want it to play music that you can hear when you get close to it. The closer you get, the louder it gets.

Another example would be a group of people talking and you can hear their conversation as you approach them.

Is this possible, and if so, how?

Visit us on the web at http://www.gli-games.tk/

Franco
17
Years of Service
User Offline
Joined: 16th Mar 2007
Location: Spain
Posted: 5th Apr 2007 16:55
You can test with the "repeatsound.fpi" script or... you can download this page (it is in the download button).

Here's your hero: Franco, good bye!

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Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 5th Apr 2007 18:29
Either use a sound zone, or make a dynamic boom box, then change the Sound 0 and Sound 1.

AI: Brothers in Arms: Road to Hill 30/Earned in Blood player.

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