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3 Dimensional Chat / I'm progressing, but still need some help.

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Zaibatsu
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Posted: 29th Mar 2007 02:28 Edited at: 29th Mar 2007 02:29
I would like to start out by saying that I have never actually followed a tutorial, or had any formal, or non-formal, teaching in 3D modeling. I just bought milkshape and hacked away at it. I am slowly getting better, but still need to do more. This is an automatic pistol I based off one of the guns that Neo uses in the lobby fight in the original Matrix film.

if anyone has any suggestions, I'm open. The reason i never followed a tutorial, is because they all moved to fast for me. I also am not very good with texturing. I take awhile to get something, but once I do, I never forget it. If anybody could please help me, I would be greatly appreciative.

So anyways heres a picture.



"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

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Zaibatsu
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Posted: 29th Mar 2007 02:29
heres the OBJ file...

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

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Venge
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Posted: 29th Mar 2007 02:31
hmm.
tutorials were created so people like you can get right into modeling quickly. I'm sure you can find some basic tutorials or patience lying around somewhere.

If you try to jump in without any training, you're reinventing the wheel, so to speak. It will take a lot less time to get started modeling if you use some kind of guide.

This is not a sig.
Zaibatsu
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Posted: 29th Mar 2007 02:36
Quote: "I'm sure you can find some basic tutorials or patience lying around somewhere."


I've got plenty of patience, but the guides move to fast. they say click such and such a button, without saying where the hell it is. They assume I know too much. I do not know what every stupid button does and where it is. I do not know some of the terms they use.

Quote: "It will take a lot less time to get started modeling if you use some kind of guide."


no. it didn't. using the guide, I had no idea what I was doing, just messing around, I figured SOME things out.

Quote: "you're reinventing the wheel, so to speak"


I like wheels, sue me.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Venge
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Posted: 29th Mar 2007 02:39
Was it that negative? it seemed to provoke a negative response.
I'm trying to help you and save you a lot of time, but if you're too scared to come out of your comfort zone then i'll not waste my time.

This is not a sig.
Zaibatsu
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Posted: 29th Mar 2007 02:42
I'm not being any more negative than usual. (I have kind of a negative outlook on life, don't trust other people, and don't like talking to others. Crowds freak me out, I can't stand the noise and rudeness and shoving)

If you're referring to my 'sue me' comment, the face should have let you know i was kidding.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

indi
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Posted: 29th Mar 2007 04:13
its a much better improvement from this model you made,

http://forum.thegamecreators.com/?m=forum_view&t=102598&b=3

as it appears to have a lot less polygons in place where its not required.

Unfortunately Milkshapes UV mapper is really primitive and I would suggest practicing with the free version of unwrap3d called lithium unwrapper, there are two versions floating around, one opens models that dont have a uv map at all and assigns one, the other requires you to have at least a basic one for it load in. That program really compliments Milkshape.

you need to find side on and top down views of your gun in google for an idea of what to texture.
while this link does not point to any gun thats similar, knowing what type of gun you have will allow you to find the correct real world side on view.
http://images.google.com.au/images?hl=en&q=automatic+pistol&btnG=Search+Images&gbv=2

you could always make your own texture from scratch as well.

Zaibatsu
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Posted: 29th Mar 2007 04:21
Quote: "Milkshapes UV mapper is really primitive"


I use the program UV Mapper, not milkshapes built in one.

I'd like to find a reference image, but i do not know what the guns name is. It's the one the Neo is using when you see him from the front in the lobby scene, when time slows down a little and it shows all the shells falling to the ground.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Sureal Chris
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Posted: 29th Mar 2007 04:27 Edited at: 29th Mar 2007 04:28
Zaibatsu
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Posted: 29th Mar 2007 04:42 Edited at: 29th Mar 2007 04:46
Quote: "A Scorpion http://world.guns.ru/smg/smg26-e.htm?"


close, but it didn't have the wire stick thing that folds up. (can't think of the word for it now.)

I'll update this post with a picture.

EDIT: attached...

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

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Sureal Chris
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Posted: 2nd Apr 2007 01:14
Apologies for taking a while to respond. Yeah, that looks like a Scorpion.

As for you model, I say you need more detail. Try not to make it out of the lest amount of pollies possible. I recent;y discovered the best way is to make it out of many different objects and then align them all up.

This gun took me a couple of days to model, and is made up of 44 different objects and is 6412 tris, most of which are small details that could be created via a texture.

mastercheif 193
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Posted: 2nd Apr 2007 01:34
Hey Sureal Chris what 3D modeling software do you use?, The gun looks freakin' amazing.
Sureal Chris
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Posted: 2nd Apr 2007 01:44
That was modelled in wings3d, and rendered in XSI.
mastercheif 193
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Posted: 2nd Apr 2007 02:20
Quote: "That was modelled in wings3d, and rendered in XSI. "


Oh okay.
Jenqui
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Posted: 2nd Apr 2007 10:06
Hey sureal thats a great looking m4 my only suggestion to that is to change the hand guard We almost never use the old m16 style guards on m4's they all use a new rail system so its easier to add componets like flashlights, lasers and cool other gizmos. But other than that it looks exactly like mine, well except the carrying handle that uses rails to so we can add our scope.

Van B
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Posted: 2nd Apr 2007 12:02
When making real world weapons, use real world photographs as guides, check videos if you can, a toy version of the gun your making is an absolute god send. Never just make something up as you go along.

I can guarantee that Sureal Chris had concept photo's before even placing his first vertice, and look at the results.

It's too high poly for a game, but it could easily be cut down - personally I find that making low poly versions of real world weapons is a great way to learn and practice, it's fun to make weapons anyway, but coming out with something useful is just a great way to spend an evening.

Might I suggest having another go, considering the weapon itself and it's components, getting photographs or sketches to copy, and trying to make your low poly game object look just like the real thing.


Good guy, Good guy, Wan...
vorconan
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Posted: 2nd Apr 2007 12:13 Edited at: 2nd Apr 2007 12:14
http://www.the-blueprints.com/

This place is awesome for reference drawings, I really do recommend checking it out. At the moment there are 288 weapons blueprints

evil lies within all of us...we just don't know it yet

www.freewebs.com/3dfpsc
Sureal Chris
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Posted: 2nd Apr 2007 18:59 Edited at: 2nd Apr 2007 19:01
Thanks Jenqui, that means a lot considering this is my first 'decent' model.

Van B, yeah I had 2 images (one from each side) and a 'exploded' picture of the weapon.

Oh, and Zaibatsu, don't worry to much about having not used a tutorial. I've never followed a full tut. I just dip in and find the bit thats most relevent to what I'm doing at the time.

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