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FPSC Classic Models and Media / imported characters

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Henry aka Kasya das
17
Years of Service
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Joined: 21st Feb 2007
Location:
Posted: 29th Mar 2007 16:24
hi.

When I create, animate and export character from Fragmotion, in FPSC I get only enearmously large grey or white painted some kind of walls. What is the problem? Does anyone know?

Henry
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 29th Mar 2007 16:59
Show us some screenshots, and shots of the modeler in your modeling program.

Henry aka Kasya das
17
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Joined: 21st Feb 2007
Location:
Posted: 29th Mar 2007 18:06
Ok. I was initially lasy to post pics.

Here is Aiko in Fragmotion.

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Henry aka Kasya das
17
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Joined: 21st Feb 2007
Location:
Posted: 29th Mar 2007 18:08
....and here is Aiko (that gray polygon) in FPSC.

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Locrian
19
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 29th Mar 2007 19:14
What your seeing is the residuals from your originally converting that model to a format for your modeling app. More then likely this distortion is one of the bones or the com, or could be a light,but it's definitely not Akio. Not sure of how your prog works you need to be able to see everything that's selectable in the scene. You need to find out what they are calling the Akio skin, and this is usually mesh1 or mesh01. Select everything but this mesh and delete it. Rig and animate your character again and re export it.

This should take care of those large, out of place polys.

GL
Loc

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