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FPSC Classic Product Chat / Making Models...

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Duplex
User Banned
Posted: 30th Mar 2007 07:45
Where Does everyone learn to model?

Is it colleage or have you read a book or website?

If it's a book or website can you please share it with me?

If Only You Were Me... Then You'de Understand.
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 30th Mar 2007 08:33 Edited at: 30th Mar 2007 08:33
Many long hours spent sitting in front of our computers, cut of from the rest of society with only a few cases of soda and about a thousand cups of cup -o- noodle to keep us alive. Some do wonder out to the unknown everyonce in a while, but soon scurry back in to their nesting ground because of that bright light in the sky. I one day may venture outside to the unknown, but till that day..

Seriously man, lot's of practice some people go to school for it, some people read books, some people just sit down and start thwacking away. I recommend reading as performing as many tutorials as possible..

Cheers,
Dave


Candle_
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Location: kindergarten
Posted: 30th Mar 2007 08:36
Duplex
User Banned
Posted: 30th Mar 2007 09:47
Nice Peace of information there reality

Sounds Like Me when I'm in a bad mood.

If Only You Were Me... Then You'de Understand.
ZAKU
19
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Joined: 13th Nov 2005
Location:
Posted: 30th Mar 2007 10:48
Duplex,
Firstly , learning how to model depends entirely on your natural talent:
This will Determine if you woud lneed to go to school for it, simply start or would have to persue some other course.

I personally learnt the BAsic (And you'll see why I call it Basics) by being trained at a discreet learngin centre (Autodesk, the guys who own 3DS Max and now MAYA)

As soon as I finished my course, and being as naive as they come I thought the game developent business was mine for the taking.
BOY!! Was I ever wrong!!

I had to go through endless , countless hours fo practising and honing my skills, doing tutorials after tutorials , working as a freelancer, then doing some more tutorials.

After my skills had improved enough to enter the game industry , and actually to this very day I still practice almost endlessly.


Tkaing this into account, I would suggest, deciding on a package that you would like to use.
Try to teach yourself the basic by doing exercises and tutorials.
Then , start focusing on becoming proficcient at modeling.

It takes a lot of hard work and immense amounts of dedication , but if you practice long enough and if you dedicate yourself to learning from every model you creat, you can become a good modeler.

Duplex
User Banned
Posted: 30th Mar 2007 11:05
I have several modeling software on my PC:

Milkshape (Demo)
3DS max 8
Google StechUp
zBrush(demo)

Which one would you reccomend for a complete noob like me to get started on.

If Only You Were Me... Then You'de Understand.
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 30th Mar 2007 11:17
Milkshape.

What milkshape does is work on the raw components of 3D game modelling, vertices and polygons. You can actually position vertices wherever you like then generate a polygon mesh for them - the end result is always a straightforward mesh made from several vertices regardless of how you make it, so milkshape is free of the more complex tools, but some would argue that less is more, it's better to know the ins and outs of how models work, than to know how to define edgeloops and stuff.

That's the thing, you don't need to learn that much modelling, because game modelling is something you have to understand first before applying it - once you know how vertices build up polygon meshes, how UV data textures, and how skeletal animation works, well thats when you can put this stuff to good use. Milkshape is very compatible, has a lot of tutorials (which you should follow as advised by Reality), and is very cheap.

I would suggest finding a test subject, something you might find usefull later, like a weapon - find a real world weapon and try to recreate it in 500 polygons. It takes time, but once you can model, texture, and animate the world is your lobster.


Good guy, Good guy, Wan...
ZAKU
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Posted: 30th Mar 2007 11:34
Well, I would have to say , that the answer to this is twofold.
Yes,MIlkshape is decidedly probably the best option for Direct GAme Modeling, as stated by VAN B above.
Regarding Zbrush and Sketchup, they are unfortunately not nearly as powerful or as well suited to game model creation as the other two cndidates.
I would,based on my experience and having worked with MAX since Version 2 recommend it however.
It is supremely powerful, albeit slightly intimidating for people only starting out.

I would add to the suggestion made by VAN B, find a test subject, like a sword and try to model one low 500 poly version of it in bith Milkshape and Max respectively.
This should give you an idea of what better suits your needs.

Duplex
User Banned
Posted: 30th Mar 2007 11:55
Ok,

Thanks for the advice I'm Looking at a few totorials now for milkshape.

I think I ought to start of with something like a kitchen unit and if I find I Made It Well I will animate the doors.

Thanks again,
Duplex

P.S. VAN B do you know of any decent totorial sites?

If Only You Were Me... Then You'de Understand.
Duplex
User Banned
Posted: 30th Mar 2007 12:42 Edited at: 30th Mar 2007 12:44
@ VAN B or anybody.

I'm in milkshape now and I've made a rubbishy cuboard, but how do I create joints so the door can open?

If Only You Were Me... Then You'de Understand.
DOMRAY
20
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Location: boston
Posted: 30th Mar 2007 12:46
http://chumbalum.swissquake.ch/ms3d/tutorials.html

Brian Hayes latest site with the popular AVI tutorials (with sound!). http://blackboard.cottages.polycount.com/tutorials.htm

http://www.psionic3d.co.uk/news.php

Hope It Helps.


It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
Van B
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Location: Sunnyvale
Posted: 30th Mar 2007 12:50
I think you have to make 2 bones, like at the hinge location you would have a bone that might go out to the middle of the cupboard door.

By have one bone at the hinge location rigged to the cupboard itself, and the other end of the bone rigged to the door, you can then rotate the hinge limb to open and close the door. I don't use milkshape so I'm not very familiar with it, I do use CharacterFX though, and I'm sure Milkshape works the same way as that.


Good guy, Good guy, Wan...
FredP
Retired Moderator
18
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Location: Indiana
Posted: 30th Mar 2007 14:22
Van B is right.That's exactly how you would rig a cabinet door (or just about any kind of door) in Milkshape.
I would set the animation frames at 30.
Set keyframe 1.
Go to keyframe 30.
Rotate the bone at the base of the cupboard (not the one assigned to the door) 90 degrees so now the door is open instead of closed.
Set the keyframe.
Then when you play it the door should open.
When you import it into FPSC you can use the dooruse.fpi script (or whatever it is called) that opens the doors in FPSC.
When you press the use key (ENTER by default) the door will open and when you press the key again it should close.
I wanted to hang myself when I first started animating in Milkshape.
It's like everything else in Milkshape.It can be a pain to figure out but once you do it once or twice it's pretty easy.
I also use version 1.7.9.
I am aware that 1.7.10 is out but I didn't like what it did to my animations so I am sticking with what I got...if it ain't broke don't fix it.

Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 30th Mar 2007 16:03
If you got any modelprogarm, just play around with it.
Look what I did with it, a nice rifle.

Visit us at www.freewebs.com/bigvikinggames , you can find our new free games and new free models.

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Duplex
User Banned
Posted: 30th Mar 2007 19:54
wheres the bone tool ( Or by bone do you mean joint )

If Only You Were Me... Then You'de Understand.
FredP
Retired Moderator
18
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Location: Indiana
Posted: 30th Mar 2007 20:34
Yeah.It's the joint tool.
So you would click the joint button and then click where the cupboard and the door meet and then click somewhere in middle of the door.
Then you would have two joints and they should be connected.
When you move the base joint the other joint that is attached will move as well.
You might check out my tutorial on how to animate a gun using Milkshape.
While you might not be making a gun the same basic pricipals apply to animating other things as well.
You can find the tutorial in a sticky at the top of the Models and Media forum.

darimc
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Location: Canada
Posted: 30th Mar 2007 21:39
Reality, you gotta get out a little more. JK, I know you were joking (or were you).
Quote: "Many long hours spent sitting in front of our computers, cut of from the rest of society with only a few cases of soda and about a thousand cups of cup -o- noodle to keep us alive. Some do wonder out to the unknown everyonce in a while, but soon scurry back in to their nesting ground because of that bright light in the sky. I one day may venture outside to the unknown, but till that day"


go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Tom0001
18
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Posted: 30th Mar 2007 22:24
Heh, I am very lucky to be great friends with someone in real life who is a good modeller.

Tom

Duplex
User Banned
Posted: 31st Mar 2007 09:55
Thanks for the tips. Just one more Question, how do I make My Own Textures???

Say if I wanted A wood texture shall I dig out the digital camera and take A picture of somewood then load it Into Milkshake

If Only You Were Me... Then You'de Understand.
Duplex
User Banned
Posted: 31st Mar 2007 09:55
Quote: "Milkshake"


I mean milkSHAPE

If Only You Were Me... Then You'de Understand.
Duplex
User Banned
Posted: 31st Mar 2007 11:36 Edited at: 31st Mar 2007 12:31
I finish my model and I've textured it but when Make It Into .X file then put it through the MakeEntitiesFromXfiles.exe The models there but the texture isnt.

Please Help

If Only You Were Me... Then You'de Understand.
Spudling
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Location: In a chair in front of computer
Posted: 31st Mar 2007 12:39
THANKS for showing me how to work the Hands

Was Hi! but Hi! Was gettin a little iritating
darimc
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Posted: 31st Mar 2007 14:42
I taught myself mostly. I also read some tutorials.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
FredP
Retired Moderator
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Location: Indiana
Posted: 31st Mar 2007 15:49
If you want to make wood textures you can google Wood workshop.
Also,there is the Gimp,PaintShop Pro,Deep Paint (there is a free version of this as well),Texture Maker,and,of course,the one and only Photoshop.
Some of these are free or have demo versions you can try out.
I am sure there are moree high-end texture/paint apps as well.

Duplex
User Banned
Posted: 31st Mar 2007 16:21
Instead of makin a completely new thread in the models and media section... take a look at my first two models.

There extremly crap but everyones got to start somewhere...

Heres A screenie then I will Post The Stuff In Another Post Below.

I dont care how you use them, do what you like, but please tell me what you think of them.

P.S. - The Models dont come with bullet holes in them, I just shot them for the sake of it

If Only You Were Me... Then You'de Understand.

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Duplex
User Banned
Posted: 31st Mar 2007 16:21
Heres the models:

If Only You Were Me... Then You'de Understand.

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