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FPSC Classic Product Chat / FPSC X-10 - A thought to speed up games

Author
Message
Jeremiah
18
Years of Service
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Joined: 9th Sep 2006
Location:
Posted: 30th Mar 2007 17:20
Would it not be possible Lee, to use fpsc creator to design the levels and setup the basic of the game and then build in something to FPSC that would export out the source code / maps / all else to something Dark Basic Pro can work with? This would speed of the development cycle for Dark Basic Pro users, who would now have a reason to buy FPSC. And also allow FPSC users to get under the hood and for those who havn't, buy Dark Basic, so that they can bring improvements to the game. I think this would allow us to create games that are much faster since we won't be working with a tri-compiled language system.

To me this seems like a win win situation. Just throwing it out there, I know it should be possible.
Rawy
18
Years of Service
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Joined: 1st Oct 2006
Location:
Posted: 31st Mar 2007 04:18
I would most certainly buy dark basic or pro if it allowed fpsc for my games.

Im rawy,
Jeremiah
18
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Joined: 9th Sep 2006
Location:
Posted: 1st Apr 2007 02:43
It would be nice to hear from some of the management or other users regarding what they think about this concept
rolfy
18
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 1st Apr 2007 03:29
You can already export maps created in FPSC over to darkbasic,there is a tutorial in one of the newsletters explaining how.
Jeremiah
18
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Joined: 9th Sep 2006
Location:
Posted: 1st Apr 2007 07:36
I am referring to the entire output of code. FPSC would generate all of the source code and dependencies and then you could place it in darkbasic pro and compile it from there. This could lead to more security / faster execution / the ability to add more features.
vorconan
17
Years of Service
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Joined: 4th Nov 2006
Location: Wales
Posted: 1st Apr 2007 12:28
1. This should be in FPSC Chat shouldn't it?

2. It's a good idea, i'll give you that. How do you figure that it will lead to faster execution though?

evil lies within all of us...we just don't know it yet

www.freewebs.com/3dfpsc
Airslide
19
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 5th Apr 2007 06:15
First off, the source is already DBP. I don't see what you mean by 'tri language'. The DBP code reads the FPI code, parsing the lines of text into commands and executing them as required. There is no third language. In a sense, you can already do this simply by downloading the source code (lastest of which is unavailable)

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 5th Apr 2007 08:34
Moving this to Product Chat.

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 5th Apr 2007 09:39
You can already do this, the engine source code was released - but really it's a complex beast that most people wouldn't work with. It's tricky enough to pick up other peoples code, but to pick up a whole engine as complex as FPSC, well personally I think you'd be better off writing your own routines using the DBO level objects FPSC creates.


Good guy, Good guy, Wan...

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