rolfy said:
Quote: "You have made the trees static,haven't you.
For models to have more than one texture they must be dynamic. "
I have a model of a building that holds a proper texture even if it is static.
FredP said:
Quote: "Anytime you have an entity with multiple textures (in this case a tree) you have to copy the textures into the built game's folder...
Since you don't assign a texture to the tree in the .fpe file FPSC will not copy the textures into the built game."
FredP called it 100%.
Its the fact that there are multiple textures to concider. My build model has all of the images for the model in one texture. The Tree Pack may not and that is the cause of the strange appearence of the trees. If you copy them all to the proper folders after the build then the .x file knows where to find them.
Good call FredP.
The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.