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FPSC Classic Product Chat / problem with sunflash´s tree pack

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Jhon
17
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Joined: 14th Feb 2007
Location: In your nose
Posted: 1st Apr 2007 19:13 Edited at: 1st Apr 2007 20:24
Hi there
I dont know where to post that so i did it here. I have a problem with sunflash´s tree pack (which is done very good by the way). Actually it does work correctly without any problems but now there are always the trunk textures also on the leaves. does anyone know what that is?

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Jhon
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Posted: 1st Apr 2007 19:16
Oh... here´s a screenie of the trees.

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Jhon
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Posted: 1st Apr 2007 19:17
by the way... the skybox in the back can be found at models and media whe you search for "new york skybox"

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rolfy
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Posted: 1st Apr 2007 19:45
You have made the trees static,haven't you.
For models to have more than one texture they must be dynamic.
darimc
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Location: Canada
Posted: 1st Apr 2007 19:45
Everything looks fine to me.

LoL

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Jhon
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Posted: 1st Apr 2007 20:19
Really? I didnt know that. THX i´ll switch them dynamic

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Jhon
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Posted: 1st Apr 2007 21:04
Yeah
now it works

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FredP
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Location: Indiana
Posted: 2nd Apr 2007 19:31
When you build your game you will have to copy the textures for the trees into the proper folder in your built game.

Jhon
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Posted: 2nd Apr 2007 20:14
Why? Doesnt the program do this?

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FredP
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Posted: 2nd Apr 2007 21:01
Anytime you have an entity with multiple textures (in this case a tree) you have to copy the textures into the built game's folder...
Since you don't assign a texture to the tree in the .fpe file FPSC will not copy the textures into the built game.

Jhon
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Posted: 2nd Apr 2007 22:39
ok

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Jhon
17
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Posted: 16th Apr 2007 14:17
Now ive got another problem. The textures of the leaves look like this:

Everything that has a beginning has an end

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incense
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Posted: 16th Apr 2007 16:01
rolfy said:
Quote: "You have made the trees static,haven't you.
For models to have more than one texture they must be dynamic. "


I have a model of a building that holds a proper texture even if it is static.

FredP said:
Quote: "Anytime you have an entity with multiple textures (in this case a tree) you have to copy the textures into the built game's folder...
Since you don't assign a texture to the tree in the .fpe file FPSC will not copy the textures into the built game."


FredP called it 100%.

Its the fact that there are multiple textures to concider. My build model has all of the images for the model in one texture. The Tree Pack may not and that is the cause of the strange appearence of the trees. If you copy them all to the proper folders after the build then the .x file knows where to find them.

Good call FredP.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.
Jhon
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Posted: 16th Apr 2007 16:11
I dont understand what you mean. The problem is also in test mode AND the trees ARE dynamic.

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TGPEG
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Location: Bristol, United Kingdom
Posted: 16th Apr 2007 22:45
Your tree pack looks really good BTW. Can I/how would I change the textures for the leaves sections, to be completly opaque (for believable boundaries for levels, if you see what I mean)

Your signature has been deleted due to the fact that it was far too humourous to possibly show.
Jhon
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Posted: 17th Apr 2007 13:49
can you please tell me another word for opaque... sorry but im german

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foxking
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Posted: 17th Apr 2007 15:25
not see through

Jhon
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Posted: 17th Apr 2007 16:39
Ah... That would be possible but then there would be a tree with totally unrealistic leaves because they are giant triangles or so.
I´ll simply try to re-install it again.

Everything that has a beginning has an end
Maxi Studio
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Location: The Middle Of Norway
Posted: 17th Apr 2007 19:54
hehe. lol
The trees in the first picture looks so funny

Yeah! (Thats the point)

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