Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Modelling & Maps/Levels

Author
Message
RapidZ
17
Years of Service
User Offline
Joined: 2nd Apr 2007
Location: Corby, Northants
Posted: 2nd Apr 2007 18:59
Hello i was wondering what programs i should use for modelling and creating maps and levels.

I was also wondering what program was used to create maps like the one which is on this post. The 2nd one down. I am not creating a mmorpg but the game i want to create needs a map like that one.
http://forum.thegamecreators.com/?m=forum_view&t=75615&b=8

RapidZ - http://thecomputerhideout.com
Shadow Coderer
18
Years of Service
User Offline
Joined: 2nd Feb 2006
Location: UK
Posted: 3rd Apr 2007 15:10 Edited at: 3rd Apr 2007 15:10
That map is likely just a matrix or terrain in darkbasic pro. If your looking to create something as simple as that, you can easily create one in dbpro from a heightmap, which is a black and white image that dictates the relative position, in height, of the verticies of a terrain. White represents the highest points whilst black is the lowest. Then a simple tileable texture can be applied and voila.
I sugest you ask about matrixes/terrains in the newcomers section of the forum for detailed advice on the code you would need.
On the other hand, if you mean to create buildings and features of a level, then you can use any modelling package of your choice, more or less, to get decent results. ALternatively, if your willing to fork out £40 then you could get your self 3d world studio from this very website which is specifically intended for levels and such, and has a host of export options including .dbo. I would reccomend the latter, if you have the money. There we go, arent I nice!

Male modelling isn't just for gays! In fact, if 3DS Max was free, everyone would do it.
zeddex2
17
Years of Service
User Offline
Joined: 4th Mar 2007
Location:
Posted: 3rd Apr 2007 20:11
RapidZ:
For me, I didn't like the way you have to work with matrix and heightmap, ( matrix are really hard to code if you want something like you want or you have to write a big code just to modeify the matrix or randomize it ) and the heightmap, I don't think a Human hand can do nice hill etc, you need a programe to randomize it again. I like to see the map when i work on it and make my map like i want so that why i use a 3d modeler to make it.

Personnaly I use Blender to make a plain, subdivide it and create the map, the hill etc.. like i want. After that you can code some collision to make your player and monsters walk on it.

with the map created in .x file I created a programe (Not released yet) to make nice map see this post.

http://forum.thegamecreators.com/?m=forum_view&t=103299&b=1

This map is a .X and created with my mapmaker

That all depend on how you want to creat your game.

Good luck

If you can, I can!

Login to post a reply

Server time is: 2024-11-26 10:45:29
Your offset time is: 2024-11-26 10:45:29