Karsten, ok for some reason, the forum didn't highlight that you had posted, and therefore I spent time just getting the .DBO file loaded:
I have also attached the project regarding the above test.
Anyway, with regards to collision, you basically have two choices:
1. Use sphere to polygon collision checking. I.e. the DBO map collision type is set to polygons, but this will force all other objects to use box or sphere collision checking.
2. Use the ODE plugin and do actual Trimesh collision checking. Adding to this, I have somewhat lapsed in getting the plugin finished, but I've been working on Nuclear Glory's Collision DLL for DGDK.NET, but I got tied up with updates and other matters, so I'm hoping to get this plugin finished real soon. It will still be sold through Nuclear Glory though, so it won't be a free plugin or anything.
If I was in this situation myself, I would resort to using ODE as a simple means of collision checking, but with the added bonus of using physics as well.
Sorry if this doesn't solve the main problem, but the thread is open for suggestions of course.
Find attached, the project for above.
Paul.
Abundance = Choice = Freedom - Scarcity = Dependancy = Control, Truth!