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Newcomers DBPro Corner / .bsp converter error "failed to select splitter" (please do NOT answer this by telling me I need sparkys or nuclear glory instead)

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Allanon Shadeslayer
17
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Joined: 28th Dec 2006
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Posted: 3rd Apr 2007 01:29
Yes, that's the error message I get when I try to convert my .x model into a .bsp file. I think I made the map right. All I have is cubes, no overlapping etc.

If at first you don't succeed, lower your expectations.
zeddex2
17
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Joined: 4th Mar 2007
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Posted: 3rd Apr 2007 02:58
You don't want to hear about Sparky, NG or newton becose you have DBC ??

And sorry I never used any BSP files

I prefere to use Sparky and/or Newton

If you can, I can!
Allanon Shadeslayer
17
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Joined: 28th Dec 2006
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Posted: 3rd Apr 2007 04:58
No, I have DBPro, I just want to start my game by learning the basics (lol darkBASICS). Anyway, I solved the .bsp compiler problem. turns out I had half a torus for two corners lol.

One problem though. Chunks of my model were missing. I think that might be due to texturing individual faces but if I still have problems I'll let u guys know.

If at first you don't succeed, lower your expectations.
Allanon Shadeslayer
17
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Joined: 28th Dec 2006
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Posted: 3rd Apr 2007 05:21
Yep, same problem, chunks of my model missing.

Bummer.

If at first you don't succeed, lower your expectations.
Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 3rd Apr 2007 19:02
can you not see them from any angle?
dbpro has a culling system so backward facing polygons are not rendered. check all the polygons in your map are facing the same way, then try again.


thanks to deathead for the sig!
Projects: alien abductor-5%
Allanon Shadeslayer
17
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Joined: 28th Dec 2006
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Posted: 4th Apr 2007 00:50
will do

If at first you don't succeed, lower your expectations.
Allanon Shadeslayer
17
Years of Service
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Joined: 28th Dec 2006
Location:
Posted: 4th Apr 2007 00:57
Nope, it appears that about half of my model is missing even at different angles.

I went ahead and loaded it in the x file format and the whole thing loaded fine.

Is there some size limit or something?

If at first you don't succeed, lower your expectations.
Allanon Shadeslayer
17
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Joined: 28th Dec 2006
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Posted: 16th Apr 2007 21:20
is there a size limit on bsp worlds?

If at first you don't succeed, lower your expectations.
chafari
Valued Member
18
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 19th Apr 2007 01:20
hello...I have use Bsp format and it works perfectly...but we have to be carefull and never scale any primitive...just selet them and with the tool of move vertex...we can move then and make differents objects...but remenber...never scale objects ...

Try to make the level by small sections and save every time you success

One of the best ways is extrude faces or to move vertex by select and move...it´s easy

the only reason to use the file bsp, is just to get fast and good collisions without getting crazy but there are many many ways...

I have several Bsp programs....but if it may help you...no one of them works with dark basic.... I prefer the x file converted to bsp with little program include in dark basic pro.

I can hep you with that: robertochafari@hotmail.com

oh my god
Zhent
17
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Joined: 26th Jan 2007
Location: Cleveland
Posted: 30th Apr 2007 10:28
Where do you find a converter that will change things between a .x map and a bsp map file?

--
Zhent, coding newbie
Allanon Shadeslayer
17
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Joined: 28th Dec 2006
Location:
Posted: 29th Jun 2007 20:07
lol, the problem was that i forgot the command "set bsp camera"


If at first you don't succeed, lower your expectations.

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