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3 Dimensional Chat / Need help with blender

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zeddex2
17
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Joined: 4th Mar 2007
Location:
Posted: 3rd Apr 2007 20:16
Ok the problem is: When you create an object in blender, exterior faces are supposed to be plaine and the interior are invisible.

but i created an old japanese House and my "not sure in english so i will say ) the top of my building "a triangle" , the texture is aplpyed inside the object and not the outside (see the pic)

anyone know how to make the texture outside ?

If you can, I can!

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zeddex2
17
Years of Service
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Joined: 4th Mar 2007
Location:
Posted: 3rd Apr 2007 21:33
Ok nevermind i figured than if i scale my model by -1 the mapping is at the right place

If you can, I can!
Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 4th Apr 2007 00:28
The top of a building is called the roof.

This is not a sig.
zeddex2
17
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Joined: 4th Mar 2007
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Posted: 4th Apr 2007 00:54
LOL Thanks Venge

If you can, I can!
hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 5th Apr 2007 01:15
you could have just salected the hole mesh and presed ctrl+n scaling to minus numbers worcks but only on symetrical modals. it would mirror it on a non symetrical model.
Kieran
18
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Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 5th Apr 2007 08:01
also if you highlight the part that is invisible, and then click flip normals

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