I'm interested in this also. How did you bring in the 3DWS geometry with textures into the FPSC editor?
Did you import the level as an x file or as a giant segment? The thing is I once created a level using another external level editor, Deled to be exact, and brought the level in as an x file. It looked great, but enemies fell through the floor. Everything else acted like it was supposed to (dynamic physics entities etc) but as soon as the game started, swoosh, all enemies, through the floor to the invisible death boundary.
Lon
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