[quote]Historically, the reason for there being 32,000 seeds is because 32K of ROM was dedicated to a random number table.
nope!, not even warm!

, take the guys banna off him

, the reason for there being 32767 random numbers was the way the algorithm that creates random numbers "wrapped round" after so long, nothing to do with ROM, many 8 bit computers had way less than 32k for the whole OS and provided just as many random numbers, all that happened is the methods used to create random numbers on the old 8 bit machines where carried over to the PC, why invent a new system for creating random numbers when the old one works perfectly well?.
Mentor.
PS wanna generate a "random" sequence?, just take two numbers and start adding, and discard any part that goes over (say) 100, like this.....
32 + 64 = 96 ***32 and 64 are the start numbers****
64 + 96 = 160 discard anything over 100 gives 60
96 + 60 = 156 (56)
60 + 56 = 116 (16)
56 + 16 = 72
16 + 72 = 88
72 + 88 = 160 (60)
88 + 60 = 148 (48)
etc........
different pairs of seeds give sequences that repeat after differing amounts of time, you are not limited to numbers between 0 and 100, any range can be used, cheers.
Mentor.