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FPSC Classic Models and Media / segment bump mapping?

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Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 5th Apr 2007 18:35
i've got some textures and bump maps and want to import to fpsc, as i dont have signs and the segment editor doesnt work on vista how would i make it so that the textures use the bump maps? thanks in advance.

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Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 5th Apr 2007 18:51
If by 'bump maps', you mean bump maps then they don't work with FPSC. If by bump maps you mean normal maps then you need to add the extension '_N' to your image.
i.e. The actual texture is: 'wall_mid_d2.tga'
The Normal map should be: 'wall_mid_N.tga'

FPSC should pick this up automatically and, providing you have full shaders switched on, you should get normal mapped walls.

Hope that helps,
AE

mastercheif 193
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Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 5th Apr 2007 19:59 Edited at: 5th Apr 2007 19:59
(I know this is completely off topic but AE are you still working on the WWII weapon pack.)

Quote: "If by 'bump maps', you mean bump maps then they don't work with FPSC. If by bump maps you mean normal maps then you need to add the extension '_N' to your image.
i.e. The actual texture is: 'wall_mid_d2.tga'
The Normal map should be: 'wall_mid_N.tga'

FPSC should pick this up automatically and, providing you have full shaders switched on, you should get normal mapped walls."

Couldn't have said it better myself
Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 5th Apr 2007 20:33 Edited at: 5th Apr 2007 20:40
ok, thanks i'll try it out.

edit: works beautifully, thanks.

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AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 5th Apr 2007 22:22
ah but the question still remains...

HOW do I make my own maps? I have Photoshop CS2, and is there a way to do it with that?


Whispers-A medieval fantasy game coming soon, by Axifer Designs.
Strelok
18
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 5th Apr 2007 22:28
download nvidia normal map plug-in for photoshop.

AaronG
18
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Location: Millstone, NJ
Posted: 5th Apr 2007 22:29
lol, as soon as you posted that, I was doing it.


Whispers-A medieval fantasy game coming soon, by Axifer Designs.
Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 5th Apr 2007 22:31
Quote: "(I know this is completely off topic but AE are you still working on the WWII weapon pack.)"

No.

Its not dead, i'm just not working on it at the moment. However, i hear Airslide is animating all the guns so far.

AE

mastercheif 193
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Posted: 5th Apr 2007 22:40
Oh okay AE.
Nighthawk
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Joined: 12th Apr 2006
Location: Germany
Posted: 5th Apr 2007 22:45 Edited at: 5th Apr 2007 22:46
Quote: "FPSC should pick this up automatically and, providing you have full shaders switched on, you should get normal mapped walls."


thats not correct... you have to specify a shader in the .FPS File

often shaders on Segments won't work this way, look in the .fx Files

to make a bumpmap shader work on segments in the fpsc, i use often _d2, _d, _n, _default_colorandalpha and _default_bump to make sure nothing is missing

but that's just the way i do it


Shaders on entities are a lot more easier to handle

My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon X1900GT, BenQ FP71E+
-- Helix Head Developer --
Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 5th Apr 2007 23:25
eh...? im now confused... so your saying that the normal map wont work?? that must be a better texture than i thought it was then! so i have to save a copy as (if the texture is brick_wall.tga) brick_wall_d2.tga, brick_wall_d.tga, brick_wall_n.tga and brick_wall_default_bump.tga??

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Nighthawk
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Joined: 12th Apr 2006
Location: Germany
Posted: 6th Apr 2007 23:41 Edited at: 6th Apr 2007 23:42
hum... maybe the "_d" is not important
but

_d2 `` Standard Texture
_N `` Normal/Bumpmap

the following are important for the "bumpcubereflectalpha" Shader

_default_colorandalpha `` the same as _d2
_default_bump `` the same as _N


the `` look like the escape chars in DBPro lol

My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon X1900GT, BenQ FP71E+
-- Helix Head Developer --

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