Quote: "FPSC should pick this up automatically and, providing you have full shaders switched on, you should get normal mapped walls."
thats not correct... you have to specify a shader in the .FPS File
often shaders on Segments won't work this way, look in the .fx Files
to make a bumpmap shader work on segments in the fpsc, i use often _d2, _d, _n, _default_colorandalpha and _default_bump to make sure nothing is missing
but that's just the way i do it
Shaders on entities are a lot more easier to handle
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-- Helix Head Developer --