' "Poor graphics" - As I said they were incredible at the time!
"a low amount of weapons" - It was only the second such game to have multiple weapons
"with one fire mode" - NO GAME HAD THIS AT THE TIME
"weak level design" Well thats a matter of opinion, but I don't agree
"and the game is really short" - There were massive memory restrictions at the time, the original game came on three 1.44mb floppy disks! Even with this restiction full version Doom was far from short, and had infinite possibilities for expansions and MODDing! '
You're missing my point.
DOOM did
not invent the FPS genere. Wolfstien didn't either. They pioneered it, but there were plenty of other developers with similar ideas. If it
hadn't been released, some
much better game would have been the pioneer.
In 1992, the exact same year Wolfenstien 3d was released, a game called Ultima Underworld came out. It had a real-time, rotating 3d world just like Wolfenstien, but unlike Wolfenstien it had enemies with impressive AI, a large array of weapons, water, lava, etc ad infinium. In Wolfstien and even DOOM, you couldn't
jump,
swim,
levitate... Underworld had all of that. Furthermore, the graphics were more complex and spooky and the polygon count was considerably higher for the world-- but it ran just as well.
id did
not start 3d gaming, and in my opinion they very rarely revolutionize it-- look closely enough and there's always a much more advanced title released at the same time, overshadowed by the hulking mass of id's bloated hype.
As for my post above--
'It is the best game I've ever seen.'
He said NOTHING about
time. He said
best. Very clearly. Not 'best game of its time'. See? Making it completely comparable to games like Unreal II or Half-Life 2. Please read more carefuly before you post.
--Mouse
Famous Fighting Furball