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FPSC Classic Product Chat / How do you load a new map on a level w/o changing levels?

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Random Civilian
17
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Joined: 6th Apr 2007
Location:
Posted: 6th Apr 2007 22:10
If I were to put together my entire map for a level I'm making, it would generate too much lag, so I was wondering how to go through a door and load a new map without making it into a new level, because I want the character to be able to return to the originating room.

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Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 6th Apr 2007 23:54
Impossible to do the loads HL2 or fear style...It would be nice to be able to do.

Slayer Simon
18
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Joined: 11th Oct 2006
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Posted: 7th Apr 2007 06:51
Maybe you could set up triggerzones to activate all the enemies and dynamic objects before you entered a room.
Digital Dystopia
17
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Joined: 26th Mar 2007
Location: US
Posted: 7th Apr 2007 22:09
IN THEORY you could place a marker (win zone) where the player entered the new level to "exit" it to the new/old level. Just replicate the level, rename it and place it between levels before building the game. I think it should work, although not seamlessly like I think you want to, and would necesitate duplicating all levels.

I'm dizzy....

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 8th Apr 2007 10:15
RE: the trigger zones.

let's say i made a map, with no dynamic entities, and it ran at 30 FPS.

Then i add all the dynamic entities, and it drops to 20 FPS.

If i made it so you have lots of trigger zones spawning enemies when you get close enough to them, would that INCREASE or DECREASE the framerate.

Thanks

E.D.

I am on POST APPROVAL status, so i'm not posting as much as i would otherwise

When i got off post approval i'll try to post more answers than questions
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 8th Apr 2007 10:15
RE: the trigger zones.

let's say i made a map, with no dynamic entities, and it ran at 30 FPS.

Then i add all the dynamic entities, and it drops to 20 FPS.

If i made it so you have lots of trigger zones spawning enemies when you get close enough to them, would that INCREASE or DECREASE the framerate.

Thanks

E.D.

I am on POST APPROVAL status, so i'm not posting as much as i would otherwise

When i got off post approval i'll try to post more answers than questions
Slayer Simon
18
Years of Service
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Joined: 11th Oct 2006
Location:
Posted: 8th Apr 2007 23:27
I'm not positively sure. I'm assuming it would either increase the framerate, or not make a difference.

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