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Newcomers DBPro Corner / MilkShape 3D

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Game King
17
Years of Service
User Offline
Joined: 25th Mar 2007
Location: Naples, FL
Posted: 6th Apr 2007 22:58
Hey Yesterday I downloaded MilkShape 3D and made this current model=


I looked in the tutorial for animation but I need more help.

I just need more explanation on= skeleton and frames

How can I activate them? thanks!
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 7th Apr 2007 18:49 Edited at: 7th Apr 2007 20:17
This goes in the '3D Chat' board

Animation is not that hard.

Here, I'll make a 20-step-tutorial for you.

1.Open milkshape
2.Load your model
3.Click on the 'joint' tool.
4.Creat a joint at the middle of the pelvis (hip)
5.Move it around in different perpectives to get it in the middle using the 'move' tool.
6.Now make sure that joint is selected. Click on the 'joint' tool again.
7.Make a joint at the top of the left leg. Make a joint on the knee of the left leg. Move both around in different perspectives to make it perfect.
8.Make a joint at the foot of the left leg. Move it around in different perspectives to make it perfect.

The proces that we are going through is called 'rigging'. Rigging is setting up a 'skeleton' with these joints. This skeleton is used for animation.

9. We aren't done rigging though. At the top right of the program, right below the 'X' button, there is a tab for 'Joints'. Click on that tab.
10.There you should see the 4 joints that you created in order. The first is the joint of the pelvis, second of the leg, third of the knee, and fourth of the foot.
11.Click on the first joint, and you will see that the skeleton is selected. Do not click anything.
12.On your keyboard, press 'Ctrl' and 'A' at the same time. This selects everything.
13.Now in the Joints tab, click the button that says 'Assign'. What this does is assign all of the vertices on your model to that pelvis joint. You want to do this with most models. The pelvis joint connects the top and bottom of your model. This will be what is called the 'root' joint. That is the main joint of your model.
14.Now click on the second joint, which should be at the top of the leg of the model. You will see that it selects the entire leg skeleton.
15.In the tabs where you chose the 'Joint' tab, go back to the 'Model' tab. Click on 'Select'. Down at 'select options', make sure you have 'vertex' selected. Also make sure that the boc 'Ignore backfaces' is NOT selected.
16.Selects all the vertexes of that leg while holding down shift. This way, you still have the joint selected. If you want to de-select, use the right mouse button instead of the left.
17.Go back tot he 'Joints' tab and hit 'assign'. Now, you have the vertexes of the leg for the leg joint.
18.Do the same process for the knee. Select its joint, select its vertexes, and hit assign. once you have done this for the leg, knee, and foot, you are done the process of rigging.
19. Save your model by going to 'File/save'. Now, in the 'Models' tab, click on 'Select' and make sure in 'select options' you have 'joint' selected.
20. At the very bottom right, click on the button that says 'Anim'. Now select any one of your joints. Use the move and rotate buttons. You will see that the vertexes that you added to the joint are being manipulated. Click 'Animate/Set Keyframe' to set that keyframe. Play with the max animation frames and which frame you are on at the bottom. Good luck

Game King
17
Years of Service
User Offline
Joined: 25th Mar 2007
Location: Naples, FL
Posted: 8th Apr 2007 01:40
Thank u! That was mega help

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