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DarkBASIC Professional Discussion / i know some people have written multiplayers in db but has anyone in dbpro

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Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 15th May 2003 23:56
on ly reply to this thread if you have coded a WORKING multiplayer game that runs on an TCP/IP CONNECTION FOR DIRECT GAMEPLAY and has been tested on two separate computers that are not next to each other in the same room or does not use the 127.0.0.1 addresss and has been written in DBPRO! NOTHING ELSE! [img] [/img]

please do not reply to this post if

YOU GAME HAS ONLY BEEN TESTED ON 127.0.0.1
IT IS NOT A TCP/IP CONNECTION FOR DIRECT GAMEPLAY
IF IT DESNT WORK
IF IT WAS CODED IN DB
YOU ARE A SMURF

especially reply if you managed to get it working on an aol connection 56k [img][/img]
Info Q.&statments corect@da time of going to pres. I acept 0 responsibility for typos gramaticaly incorect txt swering or pety complant tht u hve so just piss off unles u r anserin da Q.
Andy Igoe
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 16th May 2003 00:30
I did one but I am a Smurf.

Seriously, I had a guy running around a .bsp on 'the other' screen and vice versa.

It was very simple and not really a game though - but proved the technology worked and tought me a bit about DB's network system.

Only took a few hours to design the level and code it, we're not talking complex here.

The only catch is, I suspect you meen something I could give to you - rather than something I deleted.

Pneumatic Dryll
Jimmy Cool
23
Years of Service
User Offline
Joined: 6th Mar 2003
Location: United States
Posted: 16th May 2003 07:09
i did the same thing, but i wasn't cool enough to make a bsp, just a matrix, but we could jump at eachother.. and LOOK at eachother, but we had two different comps.. and it worked... i was happy, took like an hour to code

oh wait! i couldn't get it to work online, possibly due to hidden firewalls, so, there ya go...

***********************************************
Me, i'll just be here crying my brains out
The Wendigo
23
Years of Service
User Offline
Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 17th May 2003 06:02
I made a spacesim that supported multiplayer in a farely good sized universe. I worked my but off on getting synchronization between computers just how I like it without affecting gameplay. It even has DEDICATED SERVER SUPPORT! Hmmmm....... I'm a bad person. I'm gloating. eh, maybe I'll distribute my network code.

Current Projects: mini BSP maker 50%, Height Mapper with many features 75%, FPS/RTT Nameless at the moment 15%

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