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nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 8th Apr 2007 12:43
how do i make a character dead, let's say, a AI lies dead on the floor?(Without killing him)

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Gamz
18
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Joined: 28th Nov 2005
Location: A bubble!
Posted: 8th Apr 2007 13:56
Seach please. This has been covered before.

I am a manifestation of your subconscious.
Man Hunter
17
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 8th Apr 2007 14:12
I think you have to modify the ai script and change the animation of the character
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 8th Apr 2007 14:20
There was a tutorial on this forum...
But you had to edit the character in a modelling software so.
Man Hunter
17
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Location: Pakistan
Posted: 8th Apr 2007 14:25
oh yeah... Cheese Cake is right.
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 8th Apr 2007 16:39 Edited at: 8th Apr 2007 16:40
Well, since he said nothing about it possibly getting back up, you could always take the death animations frames, say they were 200-210, knowing that him on the ground would be frame 210. Then change the idle frames(or maybe the spawn frames and delete all the rest?) to be "210,210" in the fpe, and use the coward scrip or something similar where they never attacked you. If you wanted it to take no damage, redoing the main script or even the addition of "col= off" may help. Maybe making the character indestructible.

Now this isn't a tested method and I have no use for this myself so I'm not taking the time to figure it out, but you can get the idea and perhaps build on this base and these theories to accomplish this task with no modeling application what-so-ever.

Good luck
Loc

FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 8th Apr 2007 20:48
You can export the model to a modeling prgram,erase the animations,and save the model as a static entity and export it back into FPSC.

Thraxas
Retired Moderator
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 9th Apr 2007 08:59

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